Split input host contract
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@@ -27,11 +27,8 @@ public readonly record struct DiagnosticMessage(string Caption, string Text);
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public readonly record struct FullwidthTextEditRequest(string CurrentText, string InitialText);
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public readonly record struct FullwidthTextEditResult(bool Accepted, string Text);
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public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost, IGraphicsHost
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public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost, IGraphicsHost, IInputHost
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{
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/// <summary>Present AGERc's modal full-width editor. Cancel preserves CurrentText.</summary>
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FullwidthTextEditResult EditFullwidthString(FullwidthTextEditRequest request)
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=> new(false, request.CurrentText);
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void ShowText(int offset, string text);
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void ShowText(AdvLiveTextRun run, int glyphDelayMilliseconds)
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=> ShowText(run.SourceOffset, run.Text);
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@@ -89,33 +86,4 @@ public interface IHost : IDiagnosticHost, ILifecycleHost, IAudioHost, IMovieHost
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void SetAdvPagePresentationSuspended(bool suspended) { }
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void SetAdvPagePresentationSuspended(GfxState gfx, bool suspended)
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=> SetAdvPagePresentationSuspended(suspended);
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void WaitForInput();
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void WaitForInput(int layoutSlot) => WaitForInput();
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// Interactive hosts service script callbacks on the VM thread while the enclosing ADV page remains
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// parked. The callback returns true while another queued input callback is ready to run.
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void WaitForInput(int layoutSlot, Func<bool> serviceInputCallback)
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{
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while (serviceInputCallback()) { }
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WaitForInput(layoutSlot);
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}
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void WaitForInput(int layoutSlot, Func<bool> serviceInputCallback,
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Func<AdvAutoWaitState> autoWaitState)
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=> WaitForInput(layoutSlot, serviceInputCallback);
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void WakeInputCallbackService() { }
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void InputCallbackCompleted(GfxState gfx) { }
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// Generic AGE input-callback services (ops 0xcc/0xcd, 0xfb/0xff/0x100, 0x108).
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// Interactive hosts expose the same monotonic clock used by their frame scheduler.
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long InputClockMilliseconds => Environment.TickCount64;
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void SetCursorResource(long resourceId) { }
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void ClearCursorResource() { }
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// Native 0x1c7/0x1cc query two distinct ADV skip channels. Headless and non-interactive
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// hosts default to normal playback; the Godot host supplies the live interactive values.
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void SetMessageSkipActive(bool active) { }
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// Logical action 6 is the native hold-to-fast-forward channel. Keep it separate from the
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// persistent op-0x88 channel so releasing the key cannot turn off the user's Skip toggle.
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void SetPhysicalMessageSkipActive(bool active) { }
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bool IsMessageSkipActive => false;
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// Optional diagnostic override. Native ReadTextDB state is VM/profile-owned; interactive hosts
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// normally leave this false.
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bool IsAdvReadSkipActive => false;
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}
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49
engine/Age.Engine/Hosting/IInputHost.cs
Normal file
49
engine/Age.Engine/Hosting/IInputHost.cs
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@@ -0,0 +1,49 @@
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using Age.Engine.Model;
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namespace Age.Engine.Hosting;
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public interface IInputHost
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{
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/// <summary>Present AGERc's modal full-width editor. Cancel preserves CurrentText.</summary>
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FullwidthTextEditResult EditFullwidthString(FullwidthTextEditRequest request)
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=> new(false, request.CurrentText);
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void WaitForInput();
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void WaitForInput(int layoutSlot) => WaitForInput();
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// Interactive hosts service script callbacks on the VM thread while the enclosing ADV page remains
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// parked. The callback returns true while another queued input callback is ready to run.
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void WaitForInput(int layoutSlot, Func<bool> serviceInputCallback)
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{
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while (serviceInputCallback()) { }
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WaitForInput(layoutSlot);
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}
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void WaitForInput(int layoutSlot, Func<bool> serviceInputCallback,
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Func<AdvAutoWaitState> autoWaitState)
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=> WaitForInput(layoutSlot, serviceInputCallback);
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void WakeInputCallbackService() { }
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void InputCallbackCompleted(GfxState gfx) { }
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// Generic AGE input-callback services (ops 0xcc/0xcd, 0xfb/0xff/0x100, 0x108).
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// Interactive hosts expose the same monotonic clock used by their frame scheduler.
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long InputClockMilliseconds => Environment.TickCount64;
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void SetCursorResource(long resourceId) { }
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void ClearCursorResource() { }
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// Native 0x1c7/0x1cc query two distinct ADV skip channels. Headless and non-interactive
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// hosts default to normal playback; the Godot host supplies the live interactive values.
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void SetMessageSkipActive(bool active) { }
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// Logical action 6 is the native hold-to-fast-forward channel. Keep it separate from the
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// persistent op-0x88 channel so releasing the key cannot turn off the user's Skip toggle.
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void SetPhysicalMessageSkipActive(bool active) { }
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bool IsMessageSkipActive => false;
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// Optional diagnostic override. Native ReadTextDB state is VM/profile-owned; interactive hosts
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// normally leave this false.
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bool IsAdvReadSkipActive => false;
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}
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