Split input host contract
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@@ -169,7 +169,9 @@ simple hosts. `engine/Age.Engine/Hosting/IMovieHost.cs` owns ordinary, positione
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and modal movie playback contracts. `IHost` inherits all four focused contracts; their required and default
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behavior is unchanged. `engine/Age.Engine/Hosting/IGraphicsHost.cs` owns mutable surfaces, retained-range/frame
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presentation, transitions, texture lifecycle, pixel capture/replace, draw, and size contracts; `IHost` also
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inherits this focused surface without changing existing hosts. The neutral
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inherits this focused surface without changing existing hosts. `engine/Age.Engine/Hosting/IInputHost.cs` owns
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modal fullwidth entry, ADV waits/callback servicing, input clock, cursor resources, and skip-state interaction;
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its required wait and overload/default chains remain unchanged. The neutral
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`engine/Age.Engine/Model/MovieMaskTransitionRequest.cs` record carries movie mask work between the VM, host, and
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retained graphics without making `Model` depend on `Hosting`.
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`engine/Age.Engine/Model/RgbaImage.cs` owns the format-independent packed RGBA image transported between SYS4
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@@ -798,6 +798,12 @@ do not mix mechanical moves with semantic changes.
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imported `Model`, so no call sites changed; surface request shape, enum values, and graphics behavior remain
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unchanged. Runtime validation remains green.
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The eighth bounded contract slice introduced `IInputHost` for modal fullwidth entry, ADV wait overloads and
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callback servicing, input clock, cursor resources, and skip-state interaction. `IHost` inherits the focused
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contract; all fourteen members, the required base wait, overload/default chains, and existing host classes
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remain behaviorally unchanged. Input transport records remain in their prior locations pending a separate
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cleanup. Runtime validation remains green.
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4. **Make the build graph express source ownership.** Stop linking production `.cs` files from `godot/` and
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`tools/movie-corpus-gate/` into `Age.Engine.Tests`. Extract the platform-neutral frontend/movie/diagnostic
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code into a small production project referenced by Godot, tests, and the corpus gate. Retain both existing
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@@ -1158,9 +1164,8 @@ layer's rendering diverges from ADV; save layout.
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## 8. Immediate next step
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Continue step 3 of the **codebase consolidation** maintenance slice: clarify runtime contracts without changing
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behavior or the aggregate host accepted by the VM. With diagnostic, lifecycle, audio, and movie contracts
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established beneath `IHost`, shared movie/image transport neutral, and the graphics contract now separated, move
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the input host contract next: modal text entry, ADV waits and callback servicing, input clock, cursor resources,
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and skip-state interaction. Preserve the existing overload/default chains and aggregate `IHost` entry point before
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separating the remaining ADV text/presentation contract.
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established beneath `IHost`, shared graphics transport neutral, and graphics/input contracts now separated, move
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the unchanged `FullwidthTextEditRequest`, `FullwidthTextEditResult`, and `AdvAutoWaitState` declarations from
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`Hosting` to `Model` next. Preserve all consumers before extracting the remaining ADV text/presentation contract.
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Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
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not replace Phase B gameplay validation or the open cross-platform gates.
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