Decode battle passive activation state

This commit is contained in:
gamer147
2026-07-24 08:58:32 -04:00
parent 2641a62106
commit c494b786bf
6 changed files with 172 additions and 5 deletions

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@@ -709,8 +709,10 @@ The v1 map labels *shapes and tables*; the next increments add *meaning*, cheape
story gates, map/minimap geometry, rewards, and 174 resolved entry/clear/failure transitions. With
RTINIT's used-provider surface closed, ITMES/SKMES/VIMES/EIMES/CIMES/MAMES joined, INFOMES/MES
classified, STINIT2's engine-dead authoring tier retained at medium confidence, and the
309-script ADV primary/alternate/transition surface-slot registry named, continue with
consumer-led tables that still have shipped readers;
309-script ADV primary/alternate/transition surface-slot registry named, the selected
movement-route grid reconstructed, and CALCDMG/BTL's two-side-by-300 triggered-passive
matrix plus actor HP-recovery output closed, continue with consumer-led tables that still
have shipped readers;
never assign one universal meaning to a parameter bank whose meaning varies by provider selector.
2. **Label remaining 2D record tables by their readers** — cross-reference which scripts read each
`rec[sN]` table and infer purpose from context, preserving reserved rows and sparse cells. RECOVER's