Restore multi-row ADV History display
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@@ -1790,5 +1790,18 @@ Godot's dynamically created History/surface labels also no longer request full-r
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a parent. They use top-left absolute placement, matching the batch's origin+cursor coordinates and removing
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the associated parent/layout diagnostic.
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**Next:** manually recheck History layout and hover against the original screenshot. If it matches, proceed
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The next manual run showed that the sole bottom line was actually the enclosing ADV dialogue overlay, while
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the genuine retained batches were clipped to one pixel. The backlog itself is healthy: a new real SC0000
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six-message regression produces multiple non-empty History rows. The missing state was the exact
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`SYSTEM4.BIN` prefix that defines nine shared text layouts before dispatching any scene; HISTORY only resets
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and repositions slots 2..6. The single-scene Godot bootstrap now carries forward all nine definitions, with
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History rows sized 650x150 at x=65 and y increments of 150, until full SYSTEM4 replay replaces this existing
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class of inherited-state bridges.
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Godot also suppresses the parked page's ordinary dialogue Label and wait indicator while any nested timed
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raw-input frame owns the modal screen, then restores them on return. Root Control anchor presets are now
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applied after parenting, removing the remaining occurrence of the associated runtime layout diagnostic.
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Validation: engine 198/198, zero-warning Godot build, threaded `SELFTEST OK`, and vm0 RECOVER clean.
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**Next:** manually recheck the five History rows and overlay cleanup against the original. If they match, proceed
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with stored History voice replay (`0x1bd`), followed by `0xd3/0xd4/0xd5` smooth-scroll fidelity.
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