engine: render immediate text into surfaces
This commit is contained in:
120
godot/Main.cs
120
godot/Main.cs
@@ -11,6 +11,10 @@ using Age.Engine.Hosting;
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using Age.Engine.Model;
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using Age.Engine.Persistence;
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using Age.Engine.Sys4;
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using Age.Engine.Text;
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#if AGE_WINDOWS_GDI
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using Age.Engine.Text.Windows;
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#endif
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using Age.Engine.Vm;
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using Script = Age.Engine.Model.Script; // disambiguate from Godot.Script
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@@ -69,6 +73,9 @@ public partial class Main : Godot.Control
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private Sys4RegIniStore? _sys4RegIniStore;
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private VirtualMachine _vm = null!;
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private GodotAdvHost _host = null!;
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#if AGE_WINDOWS_GDI
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private WindowsGdiGlyphMaskRasterizer? _exactGlyphRasterizer;
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#endif
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private FullwidthTextEditorDialog? _fullwidthTextEditor;
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private Sys4ScriptProvider? _scripts;
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private DebugSceneLauncher? _debugSceneLauncher;
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@@ -374,9 +381,44 @@ public partial class Main : Godot.Control
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var resources = scripts != null
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? new ResourceMap(scripts.Catalog, trackedAssetStore)
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: new ResourceMap(catalog, _assetStore);
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IGlyphMaskRasterizer? surfaceTextRasterizer = null;
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string surfaceTextFallbackReason;
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#if AGE_WINDOWS_GDI
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if (WindowsGdiGlyphMaskRasterizer.TryGetAvailability(out string availability))
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{
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try
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{
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_exactGlyphRasterizer = new WindowsGdiGlyphMaskRasterizer();
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surfaceTextRasterizer = _exactGlyphRasterizer;
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surfaceTextFallbackReason = "";
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GD.Print(
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$"[text] immediate surface strings use {_exactGlyphRasterizer.BackendInfo.Id}: " +
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_exactGlyphRasterizer.BackendInfo.Detail);
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}
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catch (Exception error)
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{
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surfaceTextFallbackReason =
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$"Exact Windows GDI glyph backend failed to initialize: {error.Message}";
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GD.PushWarning($"[text] {surfaceTextFallbackReason}");
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}
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}
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else
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{
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surfaceTextFallbackReason = availability;
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GD.PushWarning(
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$"[text] immediate surface strings retain the Label fallback: {availability}");
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}
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#else
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surfaceTextFallbackReason =
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"The exact Windows GDI glyph adapter is not part of this platform build.";
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GD.PushWarning(
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$"[text] immediate surface strings retain the Label fallback: {surfaceTextFallbackReason}");
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#endif
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_host = new GodotAdvHost(
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this, resources, scene, _clock, _locator, logicalCanvas, _timeline,
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synchronizeExplicitPresentation: !_selftest)
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synchronizeExplicitPresentation: !_selftest,
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surfaceTextRasterizer: surfaceTextRasterizer,
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surfaceTextFallbackReason: surfaceTextFallbackReason)
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{
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SleepScale = sleepScale,
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TraceOps = _gfxLogPath != null,
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@@ -1013,6 +1055,10 @@ public partial class Main : Godot.Control
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DumpHistogram(); _timeline?.Dispose(); _locator?.Dispose();
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_gpuRenderer?.Dispose();
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#if AGE_WINDOWS_GDI
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_exactGlyphRasterizer?.Dispose();
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_exactGlyphRasterizer = null;
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#endif
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if (_perf != null)
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{
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_perf.Dispose();
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@@ -2426,6 +2472,75 @@ public partial class Main : Godot.Control
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&& textEffectSmoke.GetThemeConstant("line_spacing")
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== CalibratedLineSpacing(
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8, 24, calibratedBold.GetHeight(24));
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bool immediateSurfaceTextOk;
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string immediateSurfaceTextMode;
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_host.CreateTexture(997, 32, 24);
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var immediateStyle = AdvTextStyle.Default with
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{
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PrimaryFontSize = 16,
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TextColor = 0xffffff,
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FontFace = ImmediateSurfaceTextRenderer.DefaultFontFace,
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};
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_host.DrawStringToSurface(997, 1, 1, "A", immediateStyle);
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if (_host.UsesSurfaceTextPixels)
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{
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RgbaImage? pixels = _host.CaptureSurfacePixels(997);
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GlyphRasterizerBackendInfo? backend = _host.SurfaceTextBackendInfo;
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var cache = _host.SurfaceTextMaskCacheStats;
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bool pixelsPresent = pixels != null
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&& pixels.Pixels.Where((_, index) => index % 4 == 3)
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.Any(alpha => alpha != 0);
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bool gpuAccepted = false;
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if (pixels != null)
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{
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_gpuRenderer.BeginFrame(false);
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gpuAccepted = _gpuRenderer.DrawTexture(
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pixels, int.MinValue + 997, -1,
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0, 0, pixels.Width, pixels.Height,
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new Affine2D(1, 0, 0, 1, 2, 3),
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0xff8080, 255, 0.5f, true,
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dynamic: true, dynamicKey: 997, BlendKind.Alpha);
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GpuRetainedRenderer.FrameStats stats = _gpuRenderer.EndFrame();
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gpuAccepted &= stats.DrawItems == 1 && stats.TextureUploads == 1;
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}
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_host.CreateTexture(996, 32, 24);
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_host.CopySurfaceRect(new SurfaceRectCopy(
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997, 996, 0, 0, 32, 24, 0, 0));
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RgbaImage? copied = _host.CaptureSurfacePixels(996);
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bool copiedPixels = pixels != null
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&& copied != null
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&& pixels.Pixels.SequenceEqual(copied.Pixels);
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_host.FillSurfaceRect(new SurfaceRectFill(
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996, 0, 0, 32, 24, 0, 0));
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RgbaImage? cleared = _host.CaptureSurfacePixels(996);
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bool clearedPixels = cleared != null && cleared.Pixels.All(value => value == 0);
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immediateSurfaceTextOk =
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pixelsPresent
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&& _host.SnapshotSurfaceText(997).Count == 0
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&& backend is
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{
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Id: "windows-gdi-gray4",
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Policy: GlyphRasterPolicy.NativeCp932Gray4,
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NativePixelExact: true,
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}
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&& cache.Count is > 0 and <= 2048
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&& cache.Capacity == 2048
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&& gpuAccepted
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&& copiedPixels
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&& clearedPixels;
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immediateSurfaceTextMode = "exact-rgba";
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}
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else
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{
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immediateSurfaceTextOk =
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_host.CaptureSurfacePixels(997)?.Pixels.All(value => value == 0) == true
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&& _host.SnapshotSurfaceText(997).Count == 1
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&& !string.IsNullOrWhiteSpace(_host.SurfaceTextFallbackReason);
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immediateSurfaceTextMode = "label-fallback";
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}
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_host.ReleaseSurface(996);
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_host.ReleaseSurface(997);
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Window rootWindow = GetTree().Root;
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bool logicalCanvasOk = _host.LogicalCanvas == new Sys4LogicalCanvas(_screenWidth, _screenHeight)
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&& _screen.GetWidth() == _screenWidth
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@@ -2464,6 +2579,7 @@ public partial class Main : Godot.Control
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&& firstRiffBoundaryOk
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&& bgmReplacementCancelsFade && bgmOneShotModeOk && bgmLoopModeOk
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&& bgmStopReleaseOk && textEffectModesOk && fontCalibrationOk
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&& immediateSurfaceTextOk
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&& logicalCanvasOk && backbufferPreservationOk;
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if (ok) GD.Print($"SELFTEST OK: threaded host matches headless ({actual.Count} lines, full handling); " +
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$"debug launcher catalog/UI smoke ({debugEntries.Count} packed scripts); " +
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@@ -2471,6 +2587,7 @@ public partial class Main : Godot.Control
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$"first-riff-boundary=ok; " +
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$"bgm-fade-replacement=ok; bgm-start-modes-stop=ok; " +
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$"text-effect-modes=ok; font-calibration=ok; " +
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$"immediate-surface-text={immediateSurfaceTextMode}; " +
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$"backbuffer-preservation=ok; " +
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$"logical-canvas={_screenWidth}x{_screenHeight}; " +
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$"window-request={_windowOptions.Width}x{_windowOptions.Height}");
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@@ -2482,6 +2599,7 @@ public partial class Main : Godot.Control
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$"bgm-one-shot={bgmOneShotModeOk}; bgm-loop={bgmLoopModeOk}; " +
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$"bgm-stop-release={bgmStopReleaseOk}; " +
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$"text-effect-modes={textEffectModesOk}; font-calibration={fontCalibrationOk}; " +
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$"immediate-surface-text={immediateSurfaceTextOk}({immediateSurfaceTextMode}); " +
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$"backbuffer-preservation={backbufferPreservationOk}; " +
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$"logical-canvas={logicalCanvasOk}({_screenWidth}x{_screenHeight}); " +
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$"window-request={_windowOptions.Width}x{_windowOptions.Height}");
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