engine: render immediate text into surfaces
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@@ -115,8 +115,9 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ └── age_movie_ffmpeg/ project-owned FFmpeg C ABI, immutable Windows dependency manifest,
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│ and bootstrap/build scripts (outputs stay under disposable build/)
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├── tools/frida/ runtime-capture + engine-dump scripts (see tools/frida/README.md)
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└── godot/ DELIVERABLE — the Godot/C# ADV front-end (references Age.Engine),
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including the TITLE-only F4 debug scene launcher
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└── godot/ DELIVERABLE — the Godot/C# ADV front-end (references Age.Engine
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plus the optional exact Windows text adapter), including the
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TITLE-only F4 debug scene launcher
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```
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The disposable `build/page-map-<SCENE>.jsonl` files are produced by normal Godot runs and map runtime ADV
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