feat: split native scale and translation channels
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@@ -367,14 +367,14 @@ public sealed class VirtualMachine
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case "gfx-draw-color": // 0x203 (handle)(v)(alpha)(color) — static alpha/tint
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Gfx.SetObjectColor(Read(a[0]), GfxState.PackColor(Read(a[2]), Read(a[3]))); return pc + 1;
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// ---- sprite transform / animation cluster (docs/engine-re.md "0x21c-0x243 ... ANIMATION") ----
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case "set-anim-transform-abs": // 0x220 (handle)(p1)(p2)(x)(y)(z) — set transform directly
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Gfx.SetAnimTransform(Read(a[0]), Read(a[1]), Read(a[2]),
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(Read(a[3]), Read(a[4]), Read(a[5])), normalized: false); return pc + 1;
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case "set-anim-transform-norm": // 0x21e — same, operands are ~percent (/_DAT_00571c28)
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Gfx.SetAnimTransform(Read(a[0]), Read(a[1]), Read(a[2]),
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(Read(a[3]), Read(a[4]), Read(a[5])), normalized: true); return pc + 1;
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case "anim-start": // 0x234 (handle)(duration)(x)(y)(z) — animate toward target over the global clock
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Gfx.StartAnim(Read(a[0]), Read(a[1]), (Read(a[2]), Read(a[3]), Read(a[4]))); return pc + 1;
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case "set-anim-transform-abs": // 0x220 (handle)(delay)(duration)(tx)(ty)(tz)
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Gfx.SetTranslationChannel(Read(a[0]), Read(a[1]), Read(a[2]),
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(Read(a[3]), Read(a[4]), Read(a[5]))); return pc + 1;
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case "set-anim-transform-norm": // 0x21e (handle)(delay)(duration)(sx%)(sy%)(sz%)
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Gfx.SetScaleChannel(Read(a[0]), Read(a[1]), Read(a[2]),
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(Read(a[3]), Read(a[4]), Read(a[5]))); return pc + 1;
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case "anim-start": // 0x234 legacy name: (handle)(period)(axis x/y/z), cyclic rotation channel
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Gfx.SetRotationCycle(Read(a[0]), Read(a[1]), (Read(a[2]), Read(a[3]), Read(a[4]))); return pc + 1;
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case "set-anim-clock": // 0x238 (duration) — global, non-blocking (host advances it per-frame)
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Gfx.SetAnimClock(Read(a[0])); return pc + 1;
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default:
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