Fix ADV config opacity and text lifetime
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@@ -1244,7 +1244,8 @@ public partial class Main : Godot.Control
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// Modal callback scripts composite their own full-screen UI while the enclosing ADV wait remains
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// parked. Live layout text is a Godot overlay rather than part of the retained surface. During a
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// raw-input callback, keep runs owned by that callback's script stack (STUDY -> MAMES) while hiding
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// enclosing ADV runs that would otherwise leak above a nested screen such as HISTORY.
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// enclosing ADV runs that would otherwise leak above a nested screen such as HISTORY. Native
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// retained-glyph erases remove ordinary live runs through the host before this presentation pass.
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foreach (var label in _advTextLabels) label.Visible = false;
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if (_host.IsAdvPagePresentationSuspended) return;
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