Map native persistence formats and opcodes

This commit is contained in:
gamer147
2026-07-24 13:40:18 -04:00
parent 8f0c40f43f
commit bf43e90a63
5 changed files with 352 additions and 128 deletions

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@@ -461,6 +461,13 @@ the entry condition.
- Side-tasks absorbed here: `STINIT` parser, remaining data schemas, save-file format (needed for a
real playthrough — reversible struct work).
**Persistence compatibility floor (decided 2026-07-24):** the 1.0 path uses AGE's native binary
domains and lifecycle—shared `SAVE.DAT`/`SAVE.BAK`, `RT.DAT`/`RT.BAK`, numbered `SAVE##.DAT`, and
paired BMP `.STH` thumbnails. Keep the codec behind a profile/save-service boundary. Human-readable
JSON inspection/export, migrations, and namespaced mod state are additive extended-mode work, not a
replacement for compatibility-mode import/export. The recovered native contract lives in
`docs/engine-re.md`.
### Phase C — Externalize & modding foundation
- Add **editable named data overlays** mapped explicitly onto the VM's `*INIT`-produced state; external
files must not become an unsynchronized second source of truth.