engine: retain History and wait presentation

This commit is contained in:
gamer147
2026-07-30 19:21:38 -04:00
parent e5b4db5eff
commit bb227ea106
14 changed files with 585 additions and 95 deletions

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@@ -105,8 +105,8 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
│ ALF asset store, script provider, AGF/LZSS and Windows CUR decoders,
│ and resource facade
│ ├── Age.Engine/Text/ backend-neutral glyph-mask requests/results, deterministic AGE
│ compositor/layout, retained live-glyph publication, and bounded
│ font/glyph cache primitives
│ compositor/layout, retained live/History glyph and wait-atlas
publication, and bounded font/glyph cache primitives
│ ├── Age.Engine/Persistence/ native S3SD/S4SD + S3RT codecs, shared payload/ReadTextDB,
│ layout-3 numbered state/history/gfx, DAT/STH pair + BMP codec,
│ and profile-owned state