Split Godot host ADV text into partial class

This commit is contained in:
gamer147
2026-08-02 19:11:34 -04:00
parent d193f370e1
commit b8eeb18b0c
4 changed files with 611 additions and 589 deletions

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@@ -145,6 +145,10 @@ surface-transition drawing, raster helpers, and compositor decision logging. `go
Godot input routing, locator/debug hotkeys, debug-scene dispatch, cursor control, native alerts, and
full-width text entry.
`godot/GodotAdvHost.cs` retains cross-domain host coordination. Its partial-class companion
`godot/GodotAdvHost.AdvText.cs` owns live/retained ADV text, surface glyph rasterization and caching,
history presentation, message-window alpha, and retained wait-indicator configuration/publication.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
have no repository output tree and write their automatic maps below `user://diagnostics/page-maps` instead.