Complete native numbered-save round trips

This commit is contained in:
gamer147
2026-07-24 23:25:54 -04:00
parent d099a073a8
commit b8bbd5c1eb
17 changed files with 907 additions and 89 deletions

View File

@@ -55,18 +55,27 @@ internal static class NativeGfxPersistenceCodec
reload));
}
var objects = state.GfxObjects
.Select(item => (item.Handle, DecodeObject(item.Record)))
.Select(item => (item.Handle, DecodeObject(item.Record, state.LegacyTightGfxLayout)))
.ToArray();
return new GfxPersistenceSnapshot(
surfaces, objects, state.RangeTransformFirst, state.RangeTransformCount,
DecodeObject(state.RangeTransformRecord));
DecodeObject(state.RangeTransformRecord, state.LegacyTightGfxLayout));
}
private static byte[] EncodeObject(GfxState.GfxObject value)
{
byte[] raw = new byte[NativeNumberedSaveState.GfxRecordSize];
int flags = value.Visible ? 1 : 0;
if (value.RotationEnabled || value.SrcAnim || value.ColorAnim) flags |= 4;
byte[] raw = value.NativePersistenceRecord is { Length: NativeNumberedSaveState.GfxRecordSize }
? value.NativePersistenceRecord.ToArray()
: CreateDefaultObjectRecord();
int flags = ReadInt(raw, 0);
flags = value.Visible ? flags | 1 : flags & ~1;
flags = value.OneShotColorEnabled || value.ScaleEnabled
|| value.RotationChannelEnabled || value.TranslationEnabled
? flags | 2
: flags & ~2;
flags = value.RotationEnabled || value.SrcAnim || value.ColorAnim
? flags | 4
: flags & ~4;
WriteInt(raw, 0, flags);
WriteInt(raw, 4, value.SourceSlot);
WriteInt(raw, 8, value.SrcRect.X);
@@ -76,7 +85,7 @@ internal static class NativeGfxPersistenceCodec
WriteVector(raw, 0x18, value.V18);
WriteVector(raw, 0x24, value.V24);
WriteInt(raw, 0x30, unchecked((int)value.StaticColorMode));
WriteInt(raw, 0x34, unchecked((int)value.OneShotStartMs));
WriteInt(raw, 0x34, EncodeNativeStart(value.OneShotStartMs));
WriteInt(raw, 0x38, unchecked((int)value.ColorDelayMs));
WriteInt(raw, 0x3c, unchecked((int)value.ScaleDelayMs));
WriteInt(raw, 0x40, unchecked((int)value.RotationDelayMs));
@@ -89,27 +98,34 @@ internal static class NativeGfxPersistenceCodec
WriteInt(raw, 0x64, unchecked((int)value.OneShotColorTarget));
WriteScaleMatrix(raw, 0x6c, value.ScaleCurrent);
WriteScaleMatrix(raw, 0xac, value.ScaleTarget);
WriteFloat(raw, 0x16c, value.TranslationCurrent.X);
WriteFloat(raw, 0x170, value.TranslationCurrent.Y);
WriteFloat(raw, 0x174, value.TranslationCurrent.Z);
WriteFloat(raw, 0x1ac, value.TranslationTarget.X);
WriteFloat(raw, 0x1b0, value.TranslationTarget.Y);
WriteFloat(raw, 0x1b4, value.TranslationTarget.Z);
WriteInt(raw, 0x20c, unchecked((int)value.ColorStart));
WriteInt(raw, 0x214, unchecked((int)value.RotationStartMs));
WriteRotationMatrix(raw, 0xec, value.RotationCurrent);
WriteRotationMatrix(raw, 0x12c, value.RotationTarget);
WriteTranslationMatrix(raw, 0x16c, value.TranslationCurrent);
WriteTranslationMatrix(raw, 0x1ac, value.TranslationTarget);
WriteFloat(raw, 0x1ec, value.RotationCurrent.X);
WriteFloat(raw, 0x1f0, value.RotationCurrent.Y);
WriteFloat(raw, 0x1f4, value.RotationCurrent.Z);
WriteFloat(raw, 0x1f8, value.RotationTarget.X);
WriteFloat(raw, 0x1fc, value.RotationTarget.Y);
WriteFloat(raw, 0x200, value.RotationTarget.Z);
WriteFloat(raw, 0x204, value.RotationCurrent.Angle);
WriteFloat(raw, 0x208, value.RotationTarget.Angle);
WriteInt(raw, 0x20c, EncodeNativeStart(value.ColorStart));
WriteInt(raw, 0x214, EncodeNativeStart(value.RotationStartMs));
WriteInt(raw, 0x220, unchecked((int)value.ColorPeriod));
WriteInt(raw, 0x228, unchecked((int)value.RotationPeriodMs));
WriteInt(raw, 0x230, unchecked((int)value.SrcPeriod));
WriteInt(raw, 0x234, unchecked((int)value.SrcCell));
WriteInt(raw, 0x238, unchecked((int)value.SrcFrameCount));
WriteInt(raw, 0x23c, unchecked((int)value.SrcColumns));
WriteInt(raw, 0x240, unchecked((int)value.ColorTarget));
WriteInt(raw, 0x238, value.SrcAnim ? unchecked((int)value.SrcFrameCount) : 0);
WriteInt(raw, 0x23c, value.SrcAnim ? unchecked((int)value.SrcColumns) : 0);
if (value.ColorAnim)
WriteInt(raw, 0x240, unchecked((int)value.ColorTarget));
WriteVector(raw, 0x244, value.RotationAxis);
WriteInt(raw, 0x2d0, unchecked((int)value.OneShotAnimationControlFlags));
return raw;
}
private static GfxState.GfxObject DecodeObject(ReadOnlySpan<byte> raw)
private static GfxState.GfxObject DecodeObject(ReadOnlySpan<byte> raw, bool legacyTightLayout)
{
if (raw.Length != NativeNumberedSaveState.GfxRecordSize)
throw new InvalidDataException("Native retained-gfx record has the wrong size.");
@@ -118,13 +134,16 @@ internal static class NativeGfxPersistenceCodec
int flags = ReadInt(raw, 0);
return new GfxState.GfxObject
{
NativePersistenceRecord = legacyTightLayout
? CreateDefaultObjectRecord()
: raw.ToArray(),
Visible = (flags & 1) != 0,
SourceSlot = ReadInt(raw, 4),
SrcRect = (left, top, right - left, bottom - top),
V18 = ReadLongVector(raw, 0x18),
V24 = ReadLongVector(raw, 0x24),
StaticColorMode = ReadInt(raw, 0x30),
OneShotStartMs = ReadInt(raw, 0x34),
OneShotStartMs = DecodeNativeStart(ReadInt(raw, 0x34)),
ColorDelayMs = ReadInt(raw, 0x38),
ScaleDelayMs = ReadInt(raw, 0x3c),
RotationDelayMs = ReadInt(raw, 0x40),
@@ -138,11 +157,17 @@ internal static class NativeGfxPersistenceCodec
OneShotColorTarget = unchecked((uint)ReadInt(raw, 0x64)),
ScaleCurrent = ReadScale(raw, 0x6c),
ScaleTarget = ReadScale(raw, 0xac),
TranslationCurrent = ReadDoubleVector(raw, 0x16c),
V16c = ReadLongFloatVector(raw, 0x16c),
TranslationTarget = ReadDoubleVector(raw, 0x1ac),
ColorStart = ReadInt(raw, 0x20c),
RotationStartMs = ReadInt(raw, 0x214),
TranslationCurrent = ReadMatrixTranslation(raw, 0x16c),
V16c = ReadLongMatrixTranslation(raw, 0x16c),
TranslationTarget = ReadMatrixTranslation(raw, 0x1ac),
RotationCurrent = (
ReadFloat(raw, 0x1ec), ReadFloat(raw, 0x1f0), ReadFloat(raw, 0x1f4),
ReadFloat(raw, 0x204)),
RotationTarget = (
ReadFloat(raw, 0x1f8), ReadFloat(raw, 0x1fc), ReadFloat(raw, 0x200),
ReadFloat(raw, 0x208)),
ColorStart = DecodeNativeStart(ReadInt(raw, 0x20c)),
RotationStartMs = DecodeNativeStart(ReadInt(raw, 0x214)),
ColorPeriod = ReadInt(raw, 0x220),
RotationPeriodMs = ReadInt(raw, 0x228),
SrcPeriod = ReadInt(raw, 0x230),
@@ -170,6 +195,7 @@ internal static class NativeGfxPersistenceCodec
private static void WriteScaleMatrix(Span<byte> raw, int offset, (double X, double Y, double Z) scale)
{
ClearMatrix(raw, offset);
WriteFloat(raw, offset, scale.X);
WriteFloat(raw, offset + 0x14, scale.Y);
WriteFloat(raw, offset + 0x28, scale.Z);
@@ -179,6 +205,40 @@ internal static class NativeGfxPersistenceCodec
private static (double X, double Y, double Z) ReadScale(ReadOnlySpan<byte> raw, int offset)
=> (ReadFloat(raw, offset), ReadFloat(raw, offset + 0x14), ReadFloat(raw, offset + 0x28));
private static void WriteRotationMatrix(
Span<byte> raw, int offset, (double X, double Y, double Z, double Angle) rotation)
{
ClearMatrix(raw, offset);
double length = Math.Sqrt(
rotation.X * rotation.X + rotation.Y * rotation.Y + rotation.Z * rotation.Z);
if (length <= double.Epsilon || rotation.Angle == 0)
{
WriteFloat(raw, offset, 1);
WriteFloat(raw, offset + 0x14, 1);
WriteFloat(raw, offset + 0x28, 1);
WriteFloat(raw, offset + 0x3c, 1);
return;
}
double x = rotation.X / length;
double y = rotation.Y / length;
double z = rotation.Z / length;
double radians = rotation.Angle * Math.PI / 180.0;
double cosine = Math.Cos(radians);
double sine = Math.Sin(radians);
double complement = 1.0 - cosine;
WriteFloat(raw, offset, x * x * complement + cosine);
WriteFloat(raw, offset + 0x04, x * y * complement + z * sine);
WriteFloat(raw, offset + 0x08, x * z * complement - y * sine);
WriteFloat(raw, offset + 0x10, x * y * complement - z * sine);
WriteFloat(raw, offset + 0x14, y * y * complement + cosine);
WriteFloat(raw, offset + 0x18, x * sine + y * z * complement);
WriteFloat(raw, offset + 0x20, y * sine + x * z * complement);
WriteFloat(raw, offset + 0x24, y * z * complement - x * sine);
WriteFloat(raw, offset + 0x28, z * z * complement + cosine);
WriteFloat(raw, offset + 0x3c, 1);
}
private static void WriteVector(Span<byte> raw, int offset, (long X, long Y, long Z) vector)
{
WriteInt(raw, offset, unchecked((int)vector.X));
@@ -189,11 +249,55 @@ internal static class NativeGfxPersistenceCodec
private static (long X, long Y, long Z) ReadLongVector(ReadOnlySpan<byte> raw, int offset)
=> (ReadInt(raw, offset), ReadInt(raw, offset + 4), ReadInt(raw, offset + 8));
private static (long X, long Y, long Z) ReadLongFloatVector(ReadOnlySpan<byte> raw, int offset)
=> ((long)ReadFloat(raw, offset), (long)ReadFloat(raw, offset + 4), (long)ReadFloat(raw, offset + 8));
private static void WriteTranslationMatrix(
Span<byte> raw, int offset, (double X, double Y, double Z) translation)
{
ClearMatrix(raw, offset);
WriteFloat(raw, offset, 1);
WriteFloat(raw, offset + 0x14, 1);
WriteFloat(raw, offset + 0x28, 1);
WriteFloat(raw, offset + 0x30, translation.X);
WriteFloat(raw, offset + 0x34, translation.Y);
WriteFloat(raw, offset + 0x38, translation.Z);
WriteFloat(raw, offset + 0x3c, 1);
}
private static (double X, double Y, double Z) ReadDoubleVector(ReadOnlySpan<byte> raw, int offset)
=> (ReadFloat(raw, offset), ReadFloat(raw, offset + 4), ReadFloat(raw, offset + 8));
private static (long X, long Y, long Z) ReadLongMatrixTranslation(
ReadOnlySpan<byte> raw, int offset)
=> ((long)ReadFloat(raw, offset + 0x30),
(long)ReadFloat(raw, offset + 0x34),
(long)ReadFloat(raw, offset + 0x38));
private static (double X, double Y, double Z) ReadMatrixTranslation(
ReadOnlySpan<byte> raw, int offset)
=> (ReadFloat(raw, offset + 0x30),
ReadFloat(raw, offset + 0x34),
ReadFloat(raw, offset + 0x38));
private static void ClearMatrix(Span<byte> raw, int offset)
=> raw.Slice(offset, 0x40).Clear();
private static int EncodeNativeStart(long value)
=> value < 0 ? 0 : unchecked((int)value);
private static long DecodeNativeStart(int value)
=> value == 0 ? -1 : value;
private static byte[] CreateDefaultObjectRecord()
{
byte[] raw = new byte[NativeNumberedSaveState.GfxRecordSize];
WriteInt(raw, 0x60, -1);
WriteInt(raw, 0x64, -1);
foreach (int matrixOffset in new[] { 0x6c, 0xac, 0xec, 0x12c, 0x16c, 0x1ac })
{
WriteFloat(raw, matrixOffset, 1);
WriteFloat(raw, matrixOffset + 0x14, 1);
WriteFloat(raw, matrixOffset + 0x28, 1);
WriteFloat(raw, matrixOffset + 0x3c, 1);
}
WriteInt(raw, 0x240, -1);
return raw;
}
private static void WriteFloat(Span<byte> raw, int offset, double value)
=> WriteInt(raw, offset, BitConverter.SingleToInt32Bits((float)value));