Split Godot host surface operations
This commit is contained in:
375
godot/GodotAdvHost.Surfaces.cs
Normal file
375
godot/GodotAdvHost.Surfaces.cs
Normal file
@@ -0,0 +1,375 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using Age.Engine.Hosting;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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using Age.Engine.Text;
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public sealed partial class GodotAdvHost
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{
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private readonly object _imageLock = new();
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private readonly Dictionary<int, RgbaImage?> _images = new(); // packed catalog id -> decoded pixels
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// Mutable AGE surfaces are published by replacing immutable RgbaImage snapshots, so the compositor
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// can safely finish reading an old frame while the VM prepares a copied-rectangle update.
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private readonly Dictionary<int, RgbaImage> _surfaceImages = new();
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private readonly Dictionary<int, long> _surfaceColorKeys = new();
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private readonly Dictionary<int, long> _surfaceResources = new(); // surface slot -> packed catalog id
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// slot -> dimensions of the currently allocated surface. Slot 0 begins as the selected game's
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// logical canvas, but op 0x1fa releases it like any other slot; subsequent queries return 0x0.
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private readonly Dictionary<int, (int W, int H)> _slotDims = new();
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public void FillSurfaceRect(SurfaceRectFill fill)
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{
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RgbaImage? destination = ResolveSurfacePixels(fill.SurfaceSlot);
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if (destination == null && _slotDims.TryGetValue(fill.SurfaceSlot, out var dimensions)
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&& dimensions.W >= 0 && dimensions.H >= 0)
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destination = new RgbaImage(dimensions.W, dimensions.H,
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new byte[checked(dimensions.W * dimensions.H * 4)]);
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if (destination != null)
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{
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var updated = new RgbaImage(destination.Width, destination.Height,
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(byte[])destination.Pixels.Clone());
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if (RgbaSurfaceOps.FillRect(updated, fill.X, fill.Y, fill.Width, fill.Height,
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unchecked((byte)fill.Alpha), fill.Rgb))
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{
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lock (_imageLock) _surfaceImages[fill.SurfaceSlot] = updated;
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System.Threading.Interlocked.Exchange(ref _presentRequested, 1);
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}
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}
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_timeline?.Event("surface-fill", new()
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{
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["surface"] = fill.SurfaceSlot, ["x"] = fill.X, ["y"] = fill.Y,
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["w"] = fill.Width, ["h"] = fill.Height, ["alpha"] = fill.Alpha, ["rgb"] = fill.Rgb,
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});
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}
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public bool TraceOps; // --gfx-log: print set-texture/create-texture slot assignments (diagnose slot collisions)
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public void CreateTexture(int slot, int width, int height)
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{
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lock (_textLock) _surfaceResources.Remove(slot);
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int safeWidth = System.Math.Max(0, width);
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int safeHeight = System.Math.Max(0, height);
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lock (_imageLock)
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{
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_surfaceImages[slot] = new RgbaImage(safeWidth, safeHeight,
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new byte[checked(safeWidth * safeHeight * 4)]);
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_surfaceColorKeys.Remove(slot);
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}
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_slotDims[slot] = (safeWidth, safeHeight);
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if (TraceOps) Godot.GD.Print($"[op] create-texture slot={slot} {width}x{height}");
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}
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public void SetTexture(long resourceId, int slot) => SetTexture(resourceId, slot, -1);
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public void SetTexture(long resourceId, int slot, long colorKey)
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{
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lock (_imageLock)
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{
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_surfaceImages.Remove(slot);
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_surfaceColorKeys[slot] = colorKey;
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}
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lock (_textLock)
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{
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_surfaceResources[slot] = resourceId;
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}
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var asset = _res.ResolveTexture(resourceId);
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var image = asset != null ? Decode(asset) : null;
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_slotDims[slot] = image != null ? (image.Width, image.Height) : (0, 0);
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if (TraceOps) Godot.GD.Print($"[op] set-texture slot={slot} resId=0x{resourceId:x} -> {(asset?.Name ?? "<none>")}");
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}
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// AGF is decoded synchronously on the VM thread so geometry queried immediately afterward sees real dims.
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public (int Width, int Height) GetTextureSize(int slot)
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=> _slotDims.TryGetValue(slot, out var d) ? (d.W, d.H) : (0, 0);
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public RgbaImage? CaptureSurfacePixels(int slot)
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{
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RgbaImage? image = ResolveSurfacePixels(slot);
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return image == null
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? null
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: new RgbaImage(image.Width, image.Height, (byte[])image.Pixels.Clone());
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}
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public bool ReplaceSurfacePixels(int slot, RgbaImage image)
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{
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if (image.Width <= 0 || image.Height <= 0
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|| image.Pixels.Length != checked(image.Width * image.Height * 4))
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return false;
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lock (_imageLock)
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{
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_surfaceImages[slot] =
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new RgbaImage(image.Width, image.Height, (byte[])image.Pixels.Clone());
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_surfaceColorKeys.Remove(slot);
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}
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lock (_textLock)
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{
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_surfaceResources.Remove(slot);
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foreach (int layoutSlot in _retainedTextLayouts
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.Where(pair => pair.Value.Binding.SourceSurfaceSlot == slot)
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.Select(pair => pair.Key)
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.ToArray())
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{
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_retainedTextLayouts.Remove(layoutSlot);
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_retainedHistoryLayouts.Remove(layoutSlot);
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}
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}
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_slotDims[slot] = (image.Width, image.Height);
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return true;
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}
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// Retained render model: draw-texture updates GfxState (object -> surface bind); Main._Process composites
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// the visible objects each frame in ascending-handle order. No immediate blit here.
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public void DrawTexture(int slot, int srcX, int srcY, int width, int height, int dstX, int dstY) { }
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public void CopySurfaceRect(SurfaceRectCopy copy)
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{
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RgbaImage? source = ResolveSurfacePixels(copy.SourceSurface);
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RgbaImage? destination = ResolveSurfacePixels(copy.DestinationSurface);
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if (destination == null && _slotDims.TryGetValue(copy.DestinationSurface, out var dimensions)
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&& dimensions.W >= 0 && dimensions.H >= 0)
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destination = new RgbaImage(dimensions.W, dimensions.H,
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new byte[checked(dimensions.W * dimensions.H * 4)]);
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if (source == null || destination == null)
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{
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ReportWarning($"surface copy unresolved source={copy.SourceSurface} destination={copy.DestinationSurface}");
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return;
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}
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var updated = new RgbaImage(destination.Width, destination.Height, (byte[])destination.Pixels.Clone());
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if (RgbaSurfaceOps.CopyRect(source, updated, copy.SourceX, copy.SourceY, copy.Width, copy.Height,
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copy.DestinationX, copy.DestinationY))
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{
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lock (_imageLock) _surfaceImages[copy.DestinationSurface] = updated;
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System.Threading.Interlocked.Exchange(ref _presentRequested, 1);
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}
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_timeline?.Event("surface-copy", new()
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{
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["source"] = copy.SourceSurface, ["source_x"] = copy.SourceX, ["source_y"] = copy.SourceY,
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["w"] = copy.Width, ["h"] = copy.Height, ["destination"] = copy.DestinationSurface,
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["destination_x"] = copy.DestinationX, ["destination_y"] = copy.DestinationY,
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});
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}
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private RgbaImage? ResolveSurfacePixels(int slot)
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{
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lock (_imageLock)
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if (_surfaceImages.TryGetValue(slot, out var mutable)) return mutable;
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long resourceId;
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lock (_textLock)
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if (!_surfaceResources.TryGetValue(slot, out resourceId)) return null;
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var resolved = ResolveResIdTexture(resourceId);
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if (resolved == null) return null;
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long colorKey;
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lock (_imageLock) colorKey = _surfaceColorKeys.GetValueOrDefault(slot, -1);
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return RgbaSurfaceOps.WithColorKey(resolved.Value.Image, colorKey);
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}
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/// <summary>Resolve a gfx surface through universal packed addressing and decode it from the
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/// loose-first asset store.</summary>
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public (RgbaImage Image, string Name, int AssetId, bool IsDynamic)? ResolveResIdTexture(long resId)
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{
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if (_movieSurfaces.TryResolveResource(resId, out var movie) && movie != null)
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return (movie.Image, movie.Name, movie.AssetId, true);
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// Movie payloads use the same .AGF extension as still images. Do not misclassify the MPEG program
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// stream before its first frame or during the cleanup frame after its surface binding is detached.
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// Packed catalog identity is immutable, so a resource which entered the typed movie path remains
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// a movie even when it has no live playback.
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if (_movieSurfaces.IsKnownMovieResource(resId)) return null;
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var asset = _res.ResolveTexture(resId);
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var image = asset != null ? Decode(asset) : null;
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return asset != null && image != null ? (image, asset.Name, asset.PackedId, false) : null;
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}
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public (RgbaImage Image, string Name, int AssetId, bool IsDynamic)? ResolveSurfaceTexture(
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int surfaceSlot, long fallbackResourceId)
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{
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lock (_movieMaskLock)
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if (_movieMaskPlaybackBySurface.ContainsKey(surfaceSlot))
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lock (_imageLock)
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if (_surfaceImages.TryGetValue(surfaceSlot, out var masked))
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return (masked, $"<movie-mask:{surfaceSlot}>",
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int.MinValue + surfaceSlot, true);
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if (_movieSurfaces.TryResolveSurface(surfaceSlot, out var movie) && movie != null)
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return (movie.Image, movie.Name, movie.AssetId, true);
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if (_movieSurfaces.IsBound(surfaceSlot)) return null;
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lock (_imageLock)
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if (_surfaceImages.TryGetValue(surfaceSlot, out var surface))
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return (surface, $"<surface:{surfaceSlot}>", int.MinValue + surfaceSlot, true);
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return fallbackResourceId != 0 ? ResolveResIdTexture(fallbackResourceId) : null;
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}
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public void ReleaseSurface(int slot)
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{
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lock (_screenTransitionLock) _renderTargetSnapshots.Remove(slot);
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MovieSurfaceRelease movieRelease = _movieSurfaces.ReleaseIfCompleted(slot);
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if (movieRelease.Kind == MovieSurfaceReleaseKind.Active)
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return; // Static surface setup before 0x21c must not evict an active movie playback.
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lock (_imageLock)
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{
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_surfaceImages.Remove(slot);
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_surfaceColorKeys.Remove(slot);
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}
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lock (_textLock)
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{
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_surfaceResources.Remove(slot);
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foreach (int layoutSlot in _retainedTextLayouts
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.Where(pair => pair.Value.Binding.SourceSurfaceSlot == slot)
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.Select(pair => pair.Key)
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.ToArray())
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{
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_retainedTextLayouts.Remove(layoutSlot);
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_retainedHistoryLayouts.Remove(layoutSlot);
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}
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}
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_slotDims.Remove(slot);
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if (movieRelease.Kind == MovieSurfaceReleaseKind.Released)
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{
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var binding = movieRelease.Binding;
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AbandonMovieMaskPlayback(binding.PlaybackId);
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ForgetMovieMaskSurface(binding.SurfaceSlot, binding.PlaybackId);
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_timeline?.Event("movie-stop", new()
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{
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["resource"] = binding.ResourceId,
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["playback"] = binding.PlaybackId,
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["surface"] = slot,
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});
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_main.CallDeferred("StopMovie", binding.PlaybackId);
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}
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}
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public void ClearRenderTarget(int surfaceSlot)
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{
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if (surfaceSlot < 0)
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{
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lock (_backbufferRangeLock) _backbufferClearPending = true;
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}
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else
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{
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lock (_imageLock)
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{
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if (_surfaceImages.TryGetValue(surfaceSlot, out var image))
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System.Array.Clear(image.Pixels);
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else if (_slotDims.TryGetValue(surfaceSlot, out var dimensions)
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&& dimensions.W > 0 && dimensions.H > 0)
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_surfaceImages[surfaceSlot] = new RgbaImage(
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dimensions.W, dimensions.H,
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new byte[checked(dimensions.W * dimensions.H * 4)]);
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}
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}
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_timeline?.Event("render-target-clear", new() { ["surface"] = surfaceSlot });
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}
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private void PublishObjectRangeToSurface(
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GfxState gfx, long firstHandle, long count,
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IReadOnlyList<RenderObject>? sampled = null)
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{
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int targetSlot = gfx.CurrentRenderTargetSlot;
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if (targetSlot < 0 || !_slotDims.TryGetValue(targetSlot, out var dimensions)
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|| dimensions.W <= 0 || dimensions.H <= 0)
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return;
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RgbaImage destination;
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lock (_imageLock)
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destination = _surfaceImages.TryGetValue(targetSlot, out var current)
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? new RgbaImage(current.Width, current.Height, (byte[])current.Pixels.Clone())
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: new RgbaImage(dimensions.W, dimensions.H,
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new byte[checked(dimensions.W * dimensions.H * 4)]);
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IReadOnlyList<RenderObject> visible = sampled ?? gfx.SnapshotVisibleObjects(_clock.NowMs);
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int rendered = RetainedSurfaceRasterizer.CompositeRange(
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destination, visible, firstHandle, count,
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item =>
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{
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var raw = gfx.TryGet(item.Handle);
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var resolved = raw != null
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? ResolveSurfaceTexture(raw.SourceSlot, item.SurfaceResId)
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: ResolveResIdTexture(item.SurfaceResId);
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return resolved == null
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? null
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: RgbaSurfaceOps.WithColorKey(resolved.Value.Image, item.ColorKey);
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});
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lock (_imageLock) _surfaceImages[targetSlot] = destination;
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IReadOnlyList<RenderObject> retained = visible
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.Where(item => item.Handle >= firstHandle && item.Handle - firstHandle < count)
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.ToArray();
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lock (_screenTransitionLock) _renderTargetSnapshots[targetSlot] = retained;
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_timeline?.Event("render-target-publish", new()
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{
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["surface"] = targetSlot,
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["first"] = firstHandle,
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["count"] = count,
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["objects"] = retained.Count,
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["rendered"] = rendered,
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});
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}
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public void ReleaseSurfaceRange(int firstSlot, int count)
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{
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IReadOnlyList<MovieSurfaceBinding> stoppedMovies = _movieSurfaces.ReleaseRange(firstSlot, count);
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int end = checked(firstSlot + count);
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lock (_screenTransitionLock)
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for (int slot = firstSlot; slot < end; slot++) _renderTargetSnapshots.Remove(slot);
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lock (_imageLock)
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{
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for (int slot = firstSlot; slot < end; slot++)
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{
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_surfaceImages.Remove(slot);
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_surfaceColorKeys.Remove(slot);
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_slotDims.Remove(slot);
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}
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}
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lock (_textLock)
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{
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for (int slot = firstSlot; slot < end; slot++)
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{
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_surfaceResources.Remove(slot);
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}
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foreach (int layoutSlot in _retainedTextLayouts
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.Where(pair =>
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pair.Value.Binding.SourceSurfaceSlot >= firstSlot
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&& pair.Value.Binding.SourceSurfaceSlot < end)
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.Select(pair => pair.Key)
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.ToArray())
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_retainedTextLayouts.Remove(layoutSlot);
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_retainedHistoryLayouts.RemoveWhere(layoutSlot =>
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!_retainedTextLayouts.ContainsKey(layoutSlot));
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}
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foreach (MovieSurfaceBinding binding in stoppedMovies)
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{
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AbandonMovieMaskPlayback(binding.PlaybackId);
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ForgetMovieMaskSurface(binding.SurfaceSlot, binding.PlaybackId);
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_timeline?.Event("movie-stop", new()
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{
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["resource"] = binding.ResourceId,
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["playback"] = binding.PlaybackId,
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["range_release"] = true,
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});
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_main.CallDeferred("StopMovie", binding.PlaybackId);
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}
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_timeline?.Event("surface-range-release", new() { ["first"] = firstSlot, ["count"] = count });
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}
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// Main-thread decoder handoff. Replacing the newest frame mirrors the native texture renderer's
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// sample callback: the retained object keeps its surface binding while only the surface pixels change.
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private RgbaImage? Decode(AssetEntry asset)
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{
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lock (_imageLock)
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{
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if (_images.TryGetValue(asset.PackedId, out var cached)) return cached;
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try { return _images[asset.PackedId] = _res.DecodeTexture(asset); }
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catch (System.Exception e)
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{
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Godot.GD.Print($"AGF decode failed {asset.Name}: {e.Message}");
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_images[asset.PackedId] = null;
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return null;
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}
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}
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}
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// ---- audio ops (OGG plays natively in Godot) ----
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// BGM is addressed by direct name (BGM{id:D3}.OGG); voice uses the universal packed catalog.
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}
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@@ -12,13 +12,6 @@ public sealed partial class GodotAdvHost : IHost
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private readonly Main _main;
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private readonly ResourceMap _res;
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private readonly string _rootScene;
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private readonly object _imageLock = new();
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private readonly Dictionary<int, RgbaImage?> _images = new(); // packed catalog id -> decoded pixels
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// Mutable AGE surfaces are published by replacing immutable RgbaImage snapshots, so the compositor
|
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// can safely finish reading an old frame while the VM prepares a copied-rectangle update.
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private readonly Dictionary<int, RgbaImage> _surfaceImages = new();
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private readonly Dictionary<int, long> _surfaceColorKeys = new();
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private readonly Dictionary<int, long> _surfaceResources = new(); // surface slot -> packed catalog id
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private readonly MovieSurfaceRegistry _movieSurfaces = new();
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private sealed record MovieMaskPlayback(
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GfxState Gfx, MovieMaskTransitionRequest Request, RgbaImage Captured);
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@@ -26,9 +19,6 @@ public sealed partial class GodotAdvHost : IHost
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private readonly Dictionary<long, MovieMaskPlayback> _movieMasksByPlayback = new();
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private readonly Dictionary<int, long> _movieMaskPlaybackBySurface = new();
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private readonly string?[] _sfxNames = new string?[10]; // SC0000 native channel subset
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// slot -> dimensions of the currently allocated surface. Slot 0 begins as the selected game's
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// logical canvas, but op 0x1fa releases it like any other slot; subsequent queries return 0x0.
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private readonly Dictionary<int, (int W, int H)> _slotDims = new();
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private readonly int _screenWidth;
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private readonly int _screenHeight;
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private readonly Age.Engine.Hosting.FrameClock _clock;
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@@ -69,187 +59,6 @@ public sealed partial class GodotAdvHost : IHost
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public Sys4LogicalCanvas LogicalCanvas => new(_screenWidth, _screenHeight);
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public void ReportWarning(string message) => System.Console.Error.WriteLine(message);
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public void FillSurfaceRect(SurfaceRectFill fill)
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{
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RgbaImage? destination = ResolveSurfacePixels(fill.SurfaceSlot);
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if (destination == null && _slotDims.TryGetValue(fill.SurfaceSlot, out var dimensions)
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&& dimensions.W >= 0 && dimensions.H >= 0)
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destination = new RgbaImage(dimensions.W, dimensions.H,
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new byte[checked(dimensions.W * dimensions.H * 4)]);
|
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if (destination != null)
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{
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var updated = new RgbaImage(destination.Width, destination.Height,
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(byte[])destination.Pixels.Clone());
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if (RgbaSurfaceOps.FillRect(updated, fill.X, fill.Y, fill.Width, fill.Height,
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unchecked((byte)fill.Alpha), fill.Rgb))
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{
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lock (_imageLock) _surfaceImages[fill.SurfaceSlot] = updated;
|
||||
System.Threading.Interlocked.Exchange(ref _presentRequested, 1);
|
||||
}
|
||||
}
|
||||
_timeline?.Event("surface-fill", new()
|
||||
{
|
||||
["surface"] = fill.SurfaceSlot, ["x"] = fill.X, ["y"] = fill.Y,
|
||||
["w"] = fill.Width, ["h"] = fill.Height, ["alpha"] = fill.Alpha, ["rgb"] = fill.Rgb,
|
||||
});
|
||||
}
|
||||
|
||||
public bool TraceOps; // --gfx-log: print set-texture/create-texture slot assignments (diagnose slot collisions)
|
||||
|
||||
public void CreateTexture(int slot, int width, int height)
|
||||
{
|
||||
lock (_textLock) _surfaceResources.Remove(slot);
|
||||
int safeWidth = System.Math.Max(0, width);
|
||||
int safeHeight = System.Math.Max(0, height);
|
||||
lock (_imageLock)
|
||||
{
|
||||
_surfaceImages[slot] = new RgbaImage(safeWidth, safeHeight,
|
||||
new byte[checked(safeWidth * safeHeight * 4)]);
|
||||
_surfaceColorKeys.Remove(slot);
|
||||
}
|
||||
_slotDims[slot] = (safeWidth, safeHeight);
|
||||
if (TraceOps) Godot.GD.Print($"[op] create-texture slot={slot} {width}x{height}");
|
||||
}
|
||||
|
||||
public void SetTexture(long resourceId, int slot) => SetTexture(resourceId, slot, -1);
|
||||
|
||||
public void SetTexture(long resourceId, int slot, long colorKey)
|
||||
{
|
||||
lock (_imageLock)
|
||||
{
|
||||
_surfaceImages.Remove(slot);
|
||||
_surfaceColorKeys[slot] = colorKey;
|
||||
}
|
||||
lock (_textLock)
|
||||
{
|
||||
_surfaceResources[slot] = resourceId;
|
||||
}
|
||||
var asset = _res.ResolveTexture(resourceId);
|
||||
var image = asset != null ? Decode(asset) : null;
|
||||
_slotDims[slot] = image != null ? (image.Width, image.Height) : (0, 0);
|
||||
if (TraceOps) Godot.GD.Print($"[op] set-texture slot={slot} resId=0x{resourceId:x} -> {(asset?.Name ?? "<none>")}");
|
||||
}
|
||||
|
||||
// AGF is decoded synchronously on the VM thread so geometry queried immediately afterward sees real dims.
|
||||
public (int Width, int Height) GetTextureSize(int slot)
|
||||
=> _slotDims.TryGetValue(slot, out var d) ? (d.W, d.H) : (0, 0);
|
||||
|
||||
public RgbaImage? CaptureSurfacePixels(int slot)
|
||||
{
|
||||
RgbaImage? image = ResolveSurfacePixels(slot);
|
||||
return image == null
|
||||
? null
|
||||
: new RgbaImage(image.Width, image.Height, (byte[])image.Pixels.Clone());
|
||||
}
|
||||
|
||||
public bool ReplaceSurfacePixels(int slot, RgbaImage image)
|
||||
{
|
||||
if (image.Width <= 0 || image.Height <= 0
|
||||
|| image.Pixels.Length != checked(image.Width * image.Height * 4))
|
||||
return false;
|
||||
lock (_imageLock)
|
||||
{
|
||||
_surfaceImages[slot] =
|
||||
new RgbaImage(image.Width, image.Height, (byte[])image.Pixels.Clone());
|
||||
_surfaceColorKeys.Remove(slot);
|
||||
}
|
||||
lock (_textLock)
|
||||
{
|
||||
_surfaceResources.Remove(slot);
|
||||
foreach (int layoutSlot in _retainedTextLayouts
|
||||
.Where(pair => pair.Value.Binding.SourceSurfaceSlot == slot)
|
||||
.Select(pair => pair.Key)
|
||||
.ToArray())
|
||||
{
|
||||
_retainedTextLayouts.Remove(layoutSlot);
|
||||
_retainedHistoryLayouts.Remove(layoutSlot);
|
||||
}
|
||||
}
|
||||
_slotDims[slot] = (image.Width, image.Height);
|
||||
return true;
|
||||
}
|
||||
|
||||
// Retained render model: draw-texture updates GfxState (object -> surface bind); Main._Process composites
|
||||
// the visible objects each frame in ascending-handle order. No immediate blit here.
|
||||
public void DrawTexture(int slot, int srcX, int srcY, int width, int height, int dstX, int dstY) { }
|
||||
|
||||
public void CopySurfaceRect(SurfaceRectCopy copy)
|
||||
{
|
||||
RgbaImage? source = ResolveSurfacePixels(copy.SourceSurface);
|
||||
RgbaImage? destination = ResolveSurfacePixels(copy.DestinationSurface);
|
||||
if (destination == null && _slotDims.TryGetValue(copy.DestinationSurface, out var dimensions)
|
||||
&& dimensions.W >= 0 && dimensions.H >= 0)
|
||||
destination = new RgbaImage(dimensions.W, dimensions.H,
|
||||
new byte[checked(dimensions.W * dimensions.H * 4)]);
|
||||
if (source == null || destination == null)
|
||||
{
|
||||
ReportWarning($"surface copy unresolved source={copy.SourceSurface} destination={copy.DestinationSurface}");
|
||||
return;
|
||||
}
|
||||
|
||||
var updated = new RgbaImage(destination.Width, destination.Height, (byte[])destination.Pixels.Clone());
|
||||
if (RgbaSurfaceOps.CopyRect(source, updated, copy.SourceX, copy.SourceY, copy.Width, copy.Height,
|
||||
copy.DestinationX, copy.DestinationY))
|
||||
{
|
||||
lock (_imageLock) _surfaceImages[copy.DestinationSurface] = updated;
|
||||
System.Threading.Interlocked.Exchange(ref _presentRequested, 1);
|
||||
}
|
||||
_timeline?.Event("surface-copy", new()
|
||||
{
|
||||
["source"] = copy.SourceSurface, ["source_x"] = copy.SourceX, ["source_y"] = copy.SourceY,
|
||||
["w"] = copy.Width, ["h"] = copy.Height, ["destination"] = copy.DestinationSurface,
|
||||
["destination_x"] = copy.DestinationX, ["destination_y"] = copy.DestinationY,
|
||||
});
|
||||
}
|
||||
|
||||
private RgbaImage? ResolveSurfacePixels(int slot)
|
||||
{
|
||||
lock (_imageLock)
|
||||
if (_surfaceImages.TryGetValue(slot, out var mutable)) return mutable;
|
||||
long resourceId;
|
||||
lock (_textLock)
|
||||
if (!_surfaceResources.TryGetValue(slot, out resourceId)) return null;
|
||||
var resolved = ResolveResIdTexture(resourceId);
|
||||
if (resolved == null) return null;
|
||||
long colorKey;
|
||||
lock (_imageLock) colorKey = _surfaceColorKeys.GetValueOrDefault(slot, -1);
|
||||
return RgbaSurfaceOps.WithColorKey(resolved.Value.Image, colorKey);
|
||||
}
|
||||
|
||||
/// <summary>Resolve a gfx surface through universal packed addressing and decode it from the
|
||||
/// loose-first asset store.</summary>
|
||||
public (RgbaImage Image, string Name, int AssetId, bool IsDynamic)? ResolveResIdTexture(long resId)
|
||||
{
|
||||
if (_movieSurfaces.TryResolveResource(resId, out var movie) && movie != null)
|
||||
return (movie.Image, movie.Name, movie.AssetId, true);
|
||||
// Movie payloads use the same .AGF extension as still images. Do not misclassify the MPEG program
|
||||
// stream before its first frame or during the cleanup frame after its surface binding is detached.
|
||||
// Packed catalog identity is immutable, so a resource which entered the typed movie path remains
|
||||
// a movie even when it has no live playback.
|
||||
if (_movieSurfaces.IsKnownMovieResource(resId)) return null;
|
||||
var asset = _res.ResolveTexture(resId);
|
||||
var image = asset != null ? Decode(asset) : null;
|
||||
return asset != null && image != null ? (image, asset.Name, asset.PackedId, false) : null;
|
||||
}
|
||||
|
||||
public (RgbaImage Image, string Name, int AssetId, bool IsDynamic)? ResolveSurfaceTexture(
|
||||
int surfaceSlot, long fallbackResourceId)
|
||||
{
|
||||
lock (_movieMaskLock)
|
||||
if (_movieMaskPlaybackBySurface.ContainsKey(surfaceSlot))
|
||||
lock (_imageLock)
|
||||
if (_surfaceImages.TryGetValue(surfaceSlot, out var masked))
|
||||
return (masked, $"<movie-mask:{surfaceSlot}>",
|
||||
int.MinValue + surfaceSlot, true);
|
||||
if (_movieSurfaces.TryResolveSurface(surfaceSlot, out var movie) && movie != null)
|
||||
return (movie.Image, movie.Name, movie.AssetId, true);
|
||||
if (_movieSurfaces.IsBound(surfaceSlot)) return null;
|
||||
lock (_imageLock)
|
||||
if (_surfaceImages.TryGetValue(surfaceSlot, out var surface))
|
||||
return (surface, $"<surface:{surfaceSlot}>", int.MinValue + surfaceSlot, true);
|
||||
return fallbackResourceId != 0 ? ResolveResIdTexture(fallbackResourceId) : null;
|
||||
}
|
||||
|
||||
public bool IsMovieSurfaceBound(int surfaceSlot) => _movieSurfaces.IsBound(surfaceSlot);
|
||||
|
||||
public long? PlayMovieToSurface(long resourceId, int surfaceSlot, long movieFlags, long syncMask)
|
||||
@@ -442,160 +251,6 @@ public sealed partial class GodotAdvHost : IHost
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseSurface(int slot)
|
||||
{
|
||||
lock (_screenTransitionLock) _renderTargetSnapshots.Remove(slot);
|
||||
MovieSurfaceRelease movieRelease = _movieSurfaces.ReleaseIfCompleted(slot);
|
||||
if (movieRelease.Kind == MovieSurfaceReleaseKind.Active)
|
||||
return; // Static surface setup before 0x21c must not evict an active movie playback.
|
||||
lock (_imageLock)
|
||||
{
|
||||
_surfaceImages.Remove(slot);
|
||||
_surfaceColorKeys.Remove(slot);
|
||||
}
|
||||
lock (_textLock)
|
||||
{
|
||||
_surfaceResources.Remove(slot);
|
||||
foreach (int layoutSlot in _retainedTextLayouts
|
||||
.Where(pair => pair.Value.Binding.SourceSurfaceSlot == slot)
|
||||
.Select(pair => pair.Key)
|
||||
.ToArray())
|
||||
{
|
||||
_retainedTextLayouts.Remove(layoutSlot);
|
||||
_retainedHistoryLayouts.Remove(layoutSlot);
|
||||
}
|
||||
}
|
||||
_slotDims.Remove(slot);
|
||||
if (movieRelease.Kind == MovieSurfaceReleaseKind.Released)
|
||||
{
|
||||
var binding = movieRelease.Binding;
|
||||
AbandonMovieMaskPlayback(binding.PlaybackId);
|
||||
ForgetMovieMaskSurface(binding.SurfaceSlot, binding.PlaybackId);
|
||||
_timeline?.Event("movie-stop", new()
|
||||
{
|
||||
["resource"] = binding.ResourceId,
|
||||
["playback"] = binding.PlaybackId,
|
||||
["surface"] = slot,
|
||||
});
|
||||
_main.CallDeferred("StopMovie", binding.PlaybackId);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearRenderTarget(int surfaceSlot)
|
||||
{
|
||||
if (surfaceSlot < 0)
|
||||
{
|
||||
lock (_backbufferRangeLock) _backbufferClearPending = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (_imageLock)
|
||||
{
|
||||
if (_surfaceImages.TryGetValue(surfaceSlot, out var image))
|
||||
System.Array.Clear(image.Pixels);
|
||||
else if (_slotDims.TryGetValue(surfaceSlot, out var dimensions)
|
||||
&& dimensions.W > 0 && dimensions.H > 0)
|
||||
_surfaceImages[surfaceSlot] = new RgbaImage(
|
||||
dimensions.W, dimensions.H,
|
||||
new byte[checked(dimensions.W * dimensions.H * 4)]);
|
||||
}
|
||||
}
|
||||
_timeline?.Event("render-target-clear", new() { ["surface"] = surfaceSlot });
|
||||
}
|
||||
|
||||
private void PublishObjectRangeToSurface(
|
||||
GfxState gfx, long firstHandle, long count,
|
||||
IReadOnlyList<RenderObject>? sampled = null)
|
||||
{
|
||||
int targetSlot = gfx.CurrentRenderTargetSlot;
|
||||
if (targetSlot < 0 || !_slotDims.TryGetValue(targetSlot, out var dimensions)
|
||||
|| dimensions.W <= 0 || dimensions.H <= 0)
|
||||
return;
|
||||
|
||||
RgbaImage destination;
|
||||
lock (_imageLock)
|
||||
destination = _surfaceImages.TryGetValue(targetSlot, out var current)
|
||||
? new RgbaImage(current.Width, current.Height, (byte[])current.Pixels.Clone())
|
||||
: new RgbaImage(dimensions.W, dimensions.H,
|
||||
new byte[checked(dimensions.W * dimensions.H * 4)]);
|
||||
|
||||
IReadOnlyList<RenderObject> visible = sampled ?? gfx.SnapshotVisibleObjects(_clock.NowMs);
|
||||
int rendered = RetainedSurfaceRasterizer.CompositeRange(
|
||||
destination, visible, firstHandle, count,
|
||||
item =>
|
||||
{
|
||||
var raw = gfx.TryGet(item.Handle);
|
||||
var resolved = raw != null
|
||||
? ResolveSurfaceTexture(raw.SourceSlot, item.SurfaceResId)
|
||||
: ResolveResIdTexture(item.SurfaceResId);
|
||||
return resolved == null
|
||||
? null
|
||||
: RgbaSurfaceOps.WithColorKey(resolved.Value.Image, item.ColorKey);
|
||||
});
|
||||
|
||||
lock (_imageLock) _surfaceImages[targetSlot] = destination;
|
||||
IReadOnlyList<RenderObject> retained = visible
|
||||
.Where(item => item.Handle >= firstHandle && item.Handle - firstHandle < count)
|
||||
.ToArray();
|
||||
lock (_screenTransitionLock) _renderTargetSnapshots[targetSlot] = retained;
|
||||
_timeline?.Event("render-target-publish", new()
|
||||
{
|
||||
["surface"] = targetSlot,
|
||||
["first"] = firstHandle,
|
||||
["count"] = count,
|
||||
["objects"] = retained.Count,
|
||||
["rendered"] = rendered,
|
||||
});
|
||||
}
|
||||
|
||||
public void ReleaseSurfaceRange(int firstSlot, int count)
|
||||
{
|
||||
IReadOnlyList<MovieSurfaceBinding> stoppedMovies = _movieSurfaces.ReleaseRange(firstSlot, count);
|
||||
int end = checked(firstSlot + count);
|
||||
lock (_screenTransitionLock)
|
||||
for (int slot = firstSlot; slot < end; slot++) _renderTargetSnapshots.Remove(slot);
|
||||
lock (_imageLock)
|
||||
{
|
||||
for (int slot = firstSlot; slot < end; slot++)
|
||||
{
|
||||
_surfaceImages.Remove(slot);
|
||||
_surfaceColorKeys.Remove(slot);
|
||||
_slotDims.Remove(slot);
|
||||
}
|
||||
}
|
||||
lock (_textLock)
|
||||
{
|
||||
for (int slot = firstSlot; slot < end; slot++)
|
||||
{
|
||||
_surfaceResources.Remove(slot);
|
||||
}
|
||||
foreach (int layoutSlot in _retainedTextLayouts
|
||||
.Where(pair =>
|
||||
pair.Value.Binding.SourceSurfaceSlot >= firstSlot
|
||||
&& pair.Value.Binding.SourceSurfaceSlot < end)
|
||||
.Select(pair => pair.Key)
|
||||
.ToArray())
|
||||
_retainedTextLayouts.Remove(layoutSlot);
|
||||
_retainedHistoryLayouts.RemoveWhere(layoutSlot =>
|
||||
!_retainedTextLayouts.ContainsKey(layoutSlot));
|
||||
}
|
||||
foreach (MovieSurfaceBinding binding in stoppedMovies)
|
||||
{
|
||||
AbandonMovieMaskPlayback(binding.PlaybackId);
|
||||
ForgetMovieMaskSurface(binding.SurfaceSlot, binding.PlaybackId);
|
||||
_timeline?.Event("movie-stop", new()
|
||||
{
|
||||
["resource"] = binding.ResourceId,
|
||||
["playback"] = binding.PlaybackId,
|
||||
["range_release"] = true,
|
||||
});
|
||||
_main.CallDeferred("StopMovie", binding.PlaybackId);
|
||||
}
|
||||
_timeline?.Event("surface-range-release", new() { ["first"] = firstSlot, ["count"] = count });
|
||||
}
|
||||
|
||||
// Main-thread decoder handoff. Replacing the newest frame mirrors the native texture renderer's
|
||||
// sample callback: the retained object keeps its surface binding while only the surface pixels change.
|
||||
public void PublishMovieFrame(long playbackId, string name, int assetId, RgbaImage frame)
|
||||
{
|
||||
MovieMaskPlayback? maskPlayback;
|
||||
@@ -704,23 +359,6 @@ public sealed partial class GodotAdvHost : IHost
|
||||
_movieMaskPlaybackBySurface.Remove(surfaceSlot);
|
||||
}
|
||||
|
||||
private RgbaImage? Decode(AssetEntry asset)
|
||||
{
|
||||
lock (_imageLock)
|
||||
{
|
||||
if (_images.TryGetValue(asset.PackedId, out var cached)) return cached;
|
||||
try { return _images[asset.PackedId] = _res.DecodeTexture(asset); }
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Godot.GD.Print($"AGF decode failed {asset.Name}: {e.Message}");
|
||||
_images[asset.PackedId] = null;
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---- audio ops (OGG plays natively in Godot) ----
|
||||
// BGM is addressed by direct name (BGM{id:D3}.OGG); voice uses the universal packed catalog.
|
||||
public void PlayBgm(long id)
|
||||
=> DispatchBgm(id, 1, false);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user