Fix repeated FIELD BGM restarts
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@@ -7,6 +7,31 @@ using Xunit;
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public class SfxOpsTests
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{
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[Fact]
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public void ReassertingCurrentBgmPreservesPlaybackUntilTrackChangesOrStops()
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{
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var table = OpcodeTableJson.Load(Paths.OpcodesJson);
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var script = ScriptAssembler.Assemble(table, "BGM",
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new List<(int, Operand[])>
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{
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(0xbf, new[] { new Operand(0, 24) }),
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(0xbf, new[] { new Operand(0, 24) }), // FIELD action cleanup: keep current playback position
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(0xbf, new[] { new Operand(0, 25) }),
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(0xbf, new[] { new Operand(0, 25) }),
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(0xc2, new[] { new Operand(0, 0), new Operand(0, 0) }),
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(0xbf, new[] { new Operand(0, 25) }), // fade-to-zero cleared the current track
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(0x2, Array.Empty<Operand>()),
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}, Array.Empty<string>());
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var host = new RecordingHost();
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var vm = new VirtualMachine(script, table, host);
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vm.Run();
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Assert.Equal("exit", vm.HaltReason);
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Assert.Equal([24L, 25L, 25L], host.BgmTracks);
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Assert.Equal((0, 0L), Assert.Single(host.BgmFades));
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}
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[Fact]
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public void Sc0000AudioLifecycleDelayAndDuckControlReachHost()
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{
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