Implement base SYS4 asset store
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@@ -112,8 +112,8 @@ task. These tags give a head start on labeling the disassembly.*
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## Patch-override caveat (re-confirmed)
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52 loose `.BIN` in the game root shadow their DATA1 copies at runtime and differ
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slightly in size. The disassembler should target the **root** copies where present.
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49 loose script `.BIN` files in the game root shadow DATA1 copies at runtime and differ slightly in size;
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two additional root-only engine BINs bring the root total to 51. The disassembler should target the **root** copies where present.
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The header format is identical (same magic/layout) so tooling is copy-agnostic.
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## What's solid vs. what needs Ghidra
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