Implement base SYS4 asset store

This commit is contained in:
gamer147
2026-07-11 09:14:14 -04:00
parent 99ce351041
commit b6c3b1660d
19 changed files with 614 additions and 114 deletions

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@@ -112,8 +112,8 @@ task. These tags give a head start on labeling the disassembly.*
## Patch-override caveat (re-confirmed)
52 loose `.BIN` in the game root shadow their DATA1 copies at runtime and differ
slightly in size. The disassembler should target the **root** copies where present.
49 loose script `.BIN` files in the game root shadow DATA1 copies at runtime and differ slightly in size;
two additional root-only engine BINs bring the root total to 51. The disassembler should target the **root** copies where present.
The header format is identical (same magic/layout) so tooling is copy-agnostic.
## What's solid vs. what needs Ghidra