Implement base SYS4 asset store
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@@ -16,9 +16,9 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ ├── AGE.EXE, AGERC.DLL, *.dll shipped engine (packed). Stays intact and
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│ │ runnable in place — Frida launches it if needed.
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│ ├── DATA1-5.ALF, APPEND01.ALF/.AAI shipped archives (~2.3 GB).
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│ ├── *.BIN 52 loose patch-override scripts (v1.03) —
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│ │ AUTHORITATIVE over their DATA1 copies. Plus
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│ │ non-script indices (SYS4INI=S4IC, SYS4AB=S4AB).
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│ ├── *.BIN 49 loose patch-override scripts (v1.03) —
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│ │ AUTHORITATIVE over DATA1. Plus two root-only
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│ │ engine files (SYS4INI=S4IC, SYS4AB=S4AB).
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│ └── *.exe (uninstallers), SAS0099.OGG … other shipped files.
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│
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├── extracted/ ← DERIVED (game-side) — extracted ALF contents,
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@@ -96,6 +96,8 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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│ └── manifest.json, opcode-coverage.md (opcode-coverage.md GENERATED from opcodes.toml)
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│
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├── engine/ DELIVERABLE — the .NET VM core (AgeEngine.sln: Age.Engine / Age.Cli / tests)
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│ └── Age.Engine/Sys4/ runtime catalog parser, loose-first bounded ALF asset store,
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│ script provider, and temporary resource facade
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├── tools/frida/ runtime-capture + engine-dump scripts (see tools/frida/README.md)
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└── godot/ DELIVERABLE — the Godot/C# ADV front-end (references Age.Engine)
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```
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