feat(a2a): add IHost.WaitForInput hook (wait-for-input 0x72); trace parity preserved
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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31
engine/Age.Engine.Tests/WaitForInputTests.cs
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31
engine/Age.Engine.Tests/WaitForInputTests.cs
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@@ -0,0 +1,31 @@
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using System.Collections.Generic;
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using Age.Engine.Hosting;
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using Age.Engine.Sys4;
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using Age.Engine.Vm;
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using Xunit;
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public class WaitForInputTests
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{
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private sealed class CountHost : IHost
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{
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public int Waits;
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public List<int> Emitted = new();
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public void ShowText(int offset, string text) => Emitted.Add(offset);
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public void CallScript(long id) { }
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public void OnStub(int opcode) { }
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public void WaitForInput() => Waits++;
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}
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[Fact]
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public void WaitForInputFiresAndEmittedIsStable()
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{
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var table = OpcodeTableJson.Load(Paths.OpcodesJson);
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var script = Sys4Loader.Load(Paths.Scripts()["SC0000.BIN"], table);
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var host = new CountHost();
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var vm = new VirtualMachine(script, table, host);
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vm.Run();
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Assert.True(host.Waits > 0, "wait-for-input (0x72) should fire at least once");
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Assert.Equal(186, host.Emitted.Count); // unchanged vs the A1 SC0000 trace
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Assert.Equal("exit", vm.HaltReason);
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}
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}
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