feat(a2a): add IHost.WaitForInput hook (wait-for-input 0x72); trace parity preserved

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-06 14:48:46 -04:00
parent e42655a849
commit b668c83de4
4 changed files with 35 additions and 1 deletions

View File

@@ -0,0 +1,31 @@
using System.Collections.Generic;
using Age.Engine.Hosting;
using Age.Engine.Sys4;
using Age.Engine.Vm;
using Xunit;
public class WaitForInputTests
{
private sealed class CountHost : IHost
{
public int Waits;
public List<int> Emitted = new();
public void ShowText(int offset, string text) => Emitted.Add(offset);
public void CallScript(long id) { }
public void OnStub(int opcode) { }
public void WaitForInput() => Waits++;
}
[Fact]
public void WaitForInputFiresAndEmittedIsStable()
{
var table = OpcodeTableJson.Load(Paths.OpcodesJson);
var script = Sys4Loader.Load(Paths.Scripts()["SC0000.BIN"], table);
var host = new CountHost();
var vm = new VirtualMachine(script, table, host);
vm.Run();
Assert.True(host.Waits > 0, "wait-for-input (0x72) should fire at least once");
Assert.Equal(186, host.Emitted.Count); // unchanged vs the A1 SC0000 trace
Assert.Equal("exit", vm.HaltReason);
}
}