Extract VM value handler

This commit is contained in:
gamer147
2026-08-03 09:44:30 -04:00
parent 4e7ea79082
commit b3a7210902
4 changed files with 112 additions and 57 deletions

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@@ -721,6 +721,13 @@ do not mix mechanical moves with semantic changes.
provider access, call-depth enforcement, and shared lifecycle state remain in the coordinator. Runtime
validation remains green.
The sixteenth bounded `VirtualMachine.Step` extraction moved integer arithmetic, bitwise and comparison
operations, string comparison/concatenation/conversion/move, native byte-length and CP932 operations, and
the host-backed fullwidth string editor into `engine/Age.Engine/Vm/VirtualMachine.Values.cs`. The top-level
dispatcher retains all labels at their existing positions and routes the two groups around the timing query
through guarded `StepValue`; shared operand storage, addressing, and native-string encoding remain in the
coordinator. Runtime validation remains green.
**Gate:** no externally visible behavior or command changes; generated artifacts are byte-identical where
deterministic, and the corresponding engine, Python, Godot, and corpus validations remain green after
each domain move.
@@ -1094,8 +1101,8 @@ Continue step 2 of the **codebase consolidation** maintenance slice: behavior-ne
by the tracked launcher and layered validation driver. With the planned `Main`, `GodotAdvHost`, and `GfxState`
domains isolated and the audio, movie, surface/texture, retained-object, animation, presentation, ADV-text,
text-history, ADV-service, input, timing, persistence, and memory/collection `VirtualMachine.Step` families routed
through domain handlers, with control-flow/coroutine and process/root-exit/cross-script lifecycle dispatch now
isolated as well, extract scalar arithmetic and string-value dispatch next without replacing the proven
dispatcher or changing public types, commands, and generated output.
through domain handlers, with control-flow/coroutine, process/root-exit/cross-script lifecycle, and scalar and
string-value dispatch now isolated as well, extract diagnostic accumulation and prompt dispatch next without
replacing the proven dispatcher or changing public types, commands, and generated output.
Concrete playthrough blockers may still preempt this bounded maintenance work; the consolidation effort does
not replace Phase B gameplay validation or the open cross-platform gates.