feat(gfx): retained DrawLayer list in GfxState (thread-safe)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -59,4 +59,30 @@ public class GfxStateTests
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Assert.Equal(-1, g.QuerySlot(0x10));
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Assert.Equal(-1, g.QuerySlot(0x10));
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Assert.NotEqual(-1, g.QuerySlot(0x11));
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Assert.NotEqual(-1, g.QuerySlot(0x11));
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}
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}
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[Fact]
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public void LayersAppendInOrderAndUpdateInPlace()
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{
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var g = new GfxState();
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g.AddOrUpdateLayer(new DrawLayer(0xA, 4, 0, 0, 800, 600, 0, 0));
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g.AddOrUpdateLayer(new DrawLayer(0xB, 5, 0, 0, 200, 200, 100, 100));
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g.AddOrUpdateLayer(new DrawLayer(0xA, 4, 0, 0, 800, 600, 0, 50)); // re-draw A -> update in place
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var s = g.SnapshotLayers();
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Assert.Equal(2, s.Count);
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Assert.Equal(0xA, s[0].Handle); // order preserved (A still first)
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Assert.Equal(50, s[0].DstY); // updated
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Assert.Equal(0xB, s[1].Handle);
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}
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[Fact]
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public void EraseRangeAlsoDropsLayers()
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{
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var g = new GfxState();
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g.AddOrUpdateLayer(new DrawLayer(0x10, 4, 0, 0, 10, 10, 0, 0));
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g.AddOrUpdateLayer(new DrawLayer(0x20, 5, 0, 0, 10, 10, 0, 0));
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g.EraseRange(0x10, 1);
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var s = g.SnapshotLayers();
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Assert.Single(s);
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Assert.Equal(0x20, s[0].Handle);
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}
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}
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}
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@@ -1,5 +1,10 @@
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namespace Age.Engine.Model;
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namespace Age.Engine.Model;
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/// <summary>A retained composite layer captured when the VM executes draw-texture — the host clears and
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/// re-composites the layer set each frame (replacing the immediate-mode permanent canvas). Keyed by the
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/// object <see cref="Handle"/> so a re-draw updates in place and an erase (op 0x1f7) removes it.</summary>
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public readonly record struct DrawLayer(long Handle, int Slot, int SrcX, int SrcY, int W, int H, int DstX, int DstY);
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/// <summary>Host-agnostic model of the AGE native gfx command-buffer (reversed in
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/// <summary>Host-agnostic model of the AGE native gfx command-buffer (reversed in
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/// docs/engine-re.md, gfx op-contract table). One registry maps an object handle to a GfxObject — the
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/// docs/engine-re.md, gfx op-contract table). One registry maps an object handle to a GfxObject — the
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/// native ctx+0x408 map that op 0x215 queries and the geometry get/set ops share. Each object carries a
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/// native ctx+0x408 map that op 0x215 queries and the geometry get/set ops share. Each object carries a
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@@ -59,10 +64,31 @@ public sealed class GfxState
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/// NOT a create — objects are created lazily by the geometry SET ops (gfx_object_get_or_create).</summary>
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/// NOT a create — objects are created lazily by the geometry SET ops (gfx_object_get_or_create).</summary>
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public void EraseRange(long handle, long count)
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public void EraseRange(long handle, long count)
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{
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{
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if (count > 1) for (long i = handle; i < handle + count; i++) Release(i);
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if (count > 1) for (long i = handle; i < handle + count; i++) { Release(i); RemoveLayers(i); }
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else Release(handle);
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else { Release(handle); RemoveLayers(handle); }
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}
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}
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// ---- retained composite layers (mutated on the VM thread; snapshotted on the host render thread) ----
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private readonly List<DrawLayer> _layers = new();
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private readonly object _lock = new();
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/// <summary>Record a draw: update the layer with this handle in place (preserving composite order), else
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/// append. Order = execution order = paint order.</summary>
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public void AddOrUpdateLayer(DrawLayer l)
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{
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lock (_lock)
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{
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for (int i = 0; i < _layers.Count; i++)
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if (_layers[i].Handle == l.Handle) { _layers[i] = l; return; }
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_layers.Add(l);
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}
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}
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public void RemoveLayers(long handle) { lock (_lock) { _layers.RemoveAll(l => l.Handle == handle); } }
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/// <summary>An immutable snapshot of the current layers, in composite order (for the host render loop).</summary>
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public IReadOnlyList<DrawLayer> SnapshotLayers() { lock (_lock) { return _layers.ToArray(); } }
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/// <summary>Pack (alpha, rgb) → 0xAARRGGBB, matching op 0x202/0x203's handler bit-manipulation for the
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/// <summary>Pack (alpha, rgb) → 0xAARRGGBB, matching op 0x202/0x203's handler bit-manipulation for the
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/// common (non-negative-sentinel) case. The alpha<0 / color<0 native-fetch path is deferred.</summary>
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/// common (non-negative-sentinel) case. The alpha<0 / color<0 native-fetch path is deferred.</summary>
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public static long PackColor(long alpha, long color)
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public static long PackColor(long alpha, long color)
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