feat(gfx): retained DrawLayer list in GfxState (thread-safe)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1,5 +1,10 @@
|
||||
namespace Age.Engine.Model;
|
||||
|
||||
/// <summary>A retained composite layer captured when the VM executes draw-texture — the host clears and
|
||||
/// re-composites the layer set each frame (replacing the immediate-mode permanent canvas). Keyed by the
|
||||
/// object <see cref="Handle"/> so a re-draw updates in place and an erase (op 0x1f7) removes it.</summary>
|
||||
public readonly record struct DrawLayer(long Handle, int Slot, int SrcX, int SrcY, int W, int H, int DstX, int DstY);
|
||||
|
||||
/// <summary>Host-agnostic model of the AGE native gfx command-buffer (reversed in
|
||||
/// docs/engine-re.md, gfx op-contract table). One registry maps an object handle to a GfxObject — the
|
||||
/// native ctx+0x408 map that op 0x215 queries and the geometry get/set ops share. Each object carries a
|
||||
@@ -59,10 +64,31 @@ public sealed class GfxState
|
||||
/// NOT a create — objects are created lazily by the geometry SET ops (gfx_object_get_or_create).</summary>
|
||||
public void EraseRange(long handle, long count)
|
||||
{
|
||||
if (count > 1) for (long i = handle; i < handle + count; i++) Release(i);
|
||||
else Release(handle);
|
||||
if (count > 1) for (long i = handle; i < handle + count; i++) { Release(i); RemoveLayers(i); }
|
||||
else { Release(handle); RemoveLayers(handle); }
|
||||
}
|
||||
|
||||
// ---- retained composite layers (mutated on the VM thread; snapshotted on the host render thread) ----
|
||||
private readonly List<DrawLayer> _layers = new();
|
||||
private readonly object _lock = new();
|
||||
|
||||
/// <summary>Record a draw: update the layer with this handle in place (preserving composite order), else
|
||||
/// append. Order = execution order = paint order.</summary>
|
||||
public void AddOrUpdateLayer(DrawLayer l)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
for (int i = 0; i < _layers.Count; i++)
|
||||
if (_layers[i].Handle == l.Handle) { _layers[i] = l; return; }
|
||||
_layers.Add(l);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveLayers(long handle) { lock (_lock) { _layers.RemoveAll(l => l.Handle == handle); } }
|
||||
|
||||
/// <summary>An immutable snapshot of the current layers, in composite order (for the host render loop).</summary>
|
||||
public IReadOnlyList<DrawLayer> SnapshotLayers() { lock (_lock) { return _layers.ToArray(); } }
|
||||
|
||||
/// <summary>Pack (alpha, rgb) → 0xAARRGGBB, matching op 0x202/0x203's handler bit-manipulation for the
|
||||
/// common (non-negative-sentinel) case. The alpha<0 / color<0 native-fetch path is deferred.</summary>
|
||||
public static long PackColor(long alpha, long color)
|
||||
|
||||
Reference in New Issue
Block a user