Decode EBINIT SALLY action semantics

This commit is contained in:
gamer147
2026-07-23 10:06:31 -04:00
parent e7091f5680
commit b231f50868
5 changed files with 40 additions and 10 deletions

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@@ -745,8 +745,10 @@ SKINIT parallel field as the skill-change catalog inclusion flag and separates a
skill-information visibility. The remaining item/skill work is refinement rather than an unnamed populated
schema.
The remaining EBINIT unknowns are now the unread `0x7843e` enum and the signed meaning within boss classes;
enemy AI appears to live outside the static EBINIT schema. STINIT's separate mixed parser is now complete:
The remaining EBINIT unknowns are now the unread `0x7843e` enum, the signed meaning within boss classes,
and most voice-bank reactions; enemy AI appears to live outside the static EBINIT schema. SALLY's four
unlock requirements and eight event ids are fully joined to their contract, brainwash, reserved,
form-dependent sex-magic, sacrifice, and release columns. STINIT's separate mixed parser is now complete:
all 74 sparse stage ids retain their victory/defeat strings, six scalars, fixed-buffer cells, and 1,396
footer-array copies. AIM/FIELD/DRAWCHP consumers establish the four condition slots, stage BGM, turn limit,
and turn-limit outcome. Further passes establish target clear turns, performance reward, replay behavior,