docs: correct the overstated 'opening animates' claim across all docs

The frame-paced-sleep slice did NOT make the opening burst animate (only the
one-shot dramatic pauses). Correct the canonical result (phase-a-slice-plan),
the RE doc (engine-re), the opcode source+generated ref (opcodes.toml 0xc8),
and add correction banners to the point-in-time spec/plan. Also folds in the
diagnostics + headless halt-at-wait results into phase-a-slice-plan.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-08 10:53:08 -04:00
parent 2539e5b318
commit b2291fbb3f
6 changed files with 63 additions and 19 deletions

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@@ -1,5 +1,11 @@
# Frame-paced `sleep` — the SC0000 opening animates
> **⚠ OUTCOME CORRECTION (2026-07-08):** this spec's premise — that bare `sleep` paces the opening burst, so
> implementing it would make the opening animate — was **wrong**. `sleep` is correctly implemented and the
> one-shot dramatic pauses work, but the rapid CG/AE\* burst is not sleep-paced (trace shows no sleep between the
> draws) and did not animate. Canonical corrected result: `docs/phase-a-slice-plan.md` (A2b frame-paced sleep).
> Kept as-authored below for provenance.
**Date:** 2026-07-08
**Branch:** continues `feat/gfx-command-buffer`
**Slice goal:** make the SC0000 opening's `sleep`-paced retained-object burst (`AE001D → AE002B →