Fix AE001H translation target query
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@@ -399,12 +399,15 @@ public sealed class VirtualMachine
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Gfx.SetSrcRect(Read(a[0]), Read(a[2]), Read(a[3]), 0, Read(a[1])); return pc + 1;
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case "u00421EF0": // 0x232 anim color/glow: (handle)(period)(alpha)(color) — ping-pong the color
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Gfx.SetColorAnim(Read(a[0]), Read(a[1]), GfxState.PackColor(Read(a[2]), Read(a[3]))); return pc + 1;
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case "u00421940": // 0x228 query-position: (succ)(handle)(outX)(outY)(outZ) <- current V24
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case "u00421940": // 0x228: (succ)(handle)(outX)(outY)(outZ) <- target translation matrix
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{
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var obj = Gfx.TryGet(Read(a[1]));
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var v = obj?.V24 ?? default;
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Write(a[2], v.X); Write(a[3], v.Y); Write(a[4], v.Z);
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Write(a[0], obj != null ? 0 : 1); return pc + 1;
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if (Gfx.TryQueryTranslationTarget(Read(a[1]), out var v))
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{
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Write(a[2], (long)v.X); Write(a[3], (long)v.Y); Write(a[4], (long)v.Z);
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Write(a[0], 0);
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}
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else Write(a[0], 1); // native missing-object path leaves output operands untouched
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return pc + 1;
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}
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case "u00422930": // 0x23f query-object: (out)(handle) <- 0 if the object exists, else -1
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Write(a[0], Gfx.TryGet(Read(a[1])) != null ? 0 : -1); return pc + 1;
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