Implement numeric HUD rendering

This commit is contained in:
gamer147
2026-07-21 15:54:13 -04:00
parent fe1531097a
commit a93d3b64bf
6 changed files with 273 additions and 12 deletions

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@@ -8,5 +8,8 @@ namespace Age.Engine.Vm;
/// (Godot) and for the dialogue-coverage sweep that deliberately walks every page.</param>
/// <param name="IgnoreExitRequests">Debug-only divergence: treat op 0x1 as a no-op so unreachable
/// post-exit bytecode can be explored. Leave false for native-faithful execution.</param>
/// <param name="NativeStringCodePage">Encoding used when an opcode measures the engine's byte-string
/// representation. SYS4 defaults to CP932; another container frontend can select its own code page.</param>
public sealed record VmOptions(int EmitCap = 2, long MaxSteps = 2_000_000, int CallDepthCap = 64,
bool HaltAtWaitForInput = false, bool IgnoreExitRequests = false);
bool HaltAtWaitForInput = false, bool IgnoreExitRequests = false,
int NativeStringCodePage = 932);