Decode CDINIT2 card effects

This commit is contained in:
gamer147
2026-07-23 22:58:01 -04:00
parent 21b7751085
commit a74a1469ce
12 changed files with 835 additions and 28 deletions

View File

@@ -94,6 +94,15 @@ def test_load_and_lint():
== "engine_dead_required_flag_3"
and entries[0x204f4]["name"] == "current_stage_turn",
"CDINIT/FIELD card-generation state is curated")
check(entries[0x1519f9]["name"] == "card_definition_type_ids"
and entries[0x151de1]["columns"]["2"] == "fs"
and entries[0x15222d]["name"]
== "card_definition_maximum_resource_damage"
and entries[0x152359]["name"] == "card_definition_condition_ids"
and entries[0x152421]["name"] == "card_definition_visual_asset_ids"
and entries[0x4dfbb]["name"]
== "stage_card_spendable_point_bonus",
"CDINIT2/FIELD card-effect state is curated")
check(entries[0x15a095]["name"] == "information_tab_index"
and entries[0x15a096]["name"] == "information_message_handled"
and entries[0x15a097]["name"]