feat(a1): .NET 8 solution scaffold + Model + OpcodeTable loader
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
13
engine/Age.Engine/Age.Engine.csproj
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13
engine/Age.Engine/Age.Engine.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="System.Text.Encoding.CodePages" Version="10.0.9" />
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</ItemGroup>
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</Project>
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2
engine/Age.Engine/Model/Instruction.cs
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engine/Age.Engine/Model/Instruction.cs
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namespace Age.Engine.Model;
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public sealed record Instruction(int Offset, int Opcode, IReadOnlyList<Operand> Args);
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engine/Age.Engine/Model/OpcodeTable.cs
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engine/Age.Engine/Model/OpcodeTable.cs
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namespace Age.Engine.Model;
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public sealed class OpcodeTable
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{
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private readonly IReadOnlyDictionary<int, (string Label, int Argc)> _t;
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public OpcodeTable(IReadOnlyDictionary<int, (string, int)> t) => _t = t;
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public int Count => _t.Count;
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public bool TryGet(int op, out string label, out int argc)
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{
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if (_t.TryGetValue(op, out var e)) { label = e.Label; argc = e.Argc; return true; }
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label = ""; argc = -1; return false;
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}
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public string Label(int op) => _t.TryGetValue(op, out var e) ? e.Label : "";
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public int Argc(int op) => _t.TryGetValue(op, out var e) ? e.Argc : -1;
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}
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2
engine/Age.Engine/Model/Operand.cs
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engine/Age.Engine/Model/Operand.cs
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namespace Age.Engine.Model;
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public readonly record struct Operand(int Type, long Value);
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9
engine/Age.Engine/Model/Script.cs
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engine/Age.Engine/Model/Script.cs
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namespace Age.Engine.Model;
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public sealed class Script
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{
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public required ScriptHeader Header { get; init; }
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public required IReadOnlyList<Instruction> Instructions { get; init; }
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public required IReadOnlyDictionary<int, int> IndexByOffset { get; init; }
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public required IReadOnlyDictionary<int, string> Strings { get; init; }
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public string GetString(int offset) => Strings.TryGetValue(offset, out var s) ? s : "";
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}
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4
engine/Age.Engine/Model/ScriptHeader.cs
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4
engine/Age.Engine/Model/ScriptHeader.cs
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namespace Age.Engine.Model;
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public sealed record ScriptHeader(
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int LocalInt1, int LocalFloats, int LocalStrings1,
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int LocalInt2, int Unknown, int LocalStrings2);
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19
engine/Age.Engine/Sys4/OpcodeTableJson.cs
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engine/Age.Engine/Sys4/OpcodeTableJson.cs
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using System.Text.Json;
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using Age.Engine.Model;
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namespace Age.Engine.Sys4;
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public static class OpcodeTableJson
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{
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public static OpcodeTable Load(string path)
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{
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using var doc = JsonDocument.Parse(File.ReadAllText(path));
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var dict = new Dictionary<int, (string, int)>();
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foreach (var e in doc.RootElement.GetProperty("opcodes").EnumerateArray())
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{
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int op = Convert.ToInt32(e.GetProperty("op").GetString(), 16);
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string label = e.GetProperty("label").GetString() ?? "";
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int argc = e.GetProperty("argc").GetInt32();
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dict[op] = (label, argc);
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}
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return new OpcodeTable(dict);
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}
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}
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33
engine/Age.Engine/Sys4/Paths.cs
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engine/Age.Engine/Sys4/Paths.cs
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namespace Age.Engine.Sys4;
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public static class Paths
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{
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public static string Repo { get; } = FindRepo();
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public static string Workspace => Directory.GetParent(Repo)!.FullName;
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public static string Extracted => Path.Combine(Workspace, "extracted");
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public static string Data1 => Path.Combine(Extracted, "DATA1");
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public static string GameDir => Path.Combine(Workspace, "姫狩りダンジョンマイスター");
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public static string Build => Path.Combine(Repo, "build");
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public static string OpcodesJson => Path.Combine(Build, "opcodes.json");
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private static string FindRepo()
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{
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var d = new DirectoryInfo(AppContext.BaseDirectory);
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while (d != null && d.Name != "age-reimpl") d = d.Parent;
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if (d == null) throw new DirectoryNotFoundException(
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"age-reimpl root not found above " + AppContext.BaseDirectory);
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return d.FullName;
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}
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/// name(UPPER).BIN -> path; game-dir loose overrides shadow extracted/DATA1 (mirrors paths.scripts()).
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public static Dictionary<string, string> Scripts()
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{
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var d = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
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if (Directory.Exists(Data1))
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foreach (var p in Directory.EnumerateFiles(Data1, "*.BIN"))
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d[Path.GetFileName(p).ToUpperInvariant()] = p;
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if (Directory.Exists(GameDir))
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foreach (var p in Directory.EnumerateFiles(GameDir, "*.BIN"))
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d[Path.GetFileName(p).ToUpperInvariant()] = p;
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return d;
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}
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}
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