Record remaining engine RE findings
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@@ -208,7 +208,10 @@ In a live Godot run, **F6** writes an observe-only stall snapshot under
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`SCRIPT@offset · stall snapshot <path>` to the clipboard. The JSON contains the current call stack, a bounded
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128-instruction ring, VM/host wait flags, surface/movie completion state, decoder state, and the exact finite
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graphics channels capable of holding an op-`0x21c` presentation wait. Press it while the apparent stall is still
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active; unlike `--timeline-log`, it does not require a special launch or emit a continuous per-op stream.
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active; unlike `--timeline-log`, it does not require a special launch or emit a continuous per-op stream. Active
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and pending movie records include `first_frame_source_pts_ms`; the ordinary `movie first frame` console line prints
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the same source PTS alongside the render frame, which distinguishes encoded stream lead-in from decode/presentation
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latency.
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## Native FFmpeg movie shim (Windows x64)
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