Record remaining engine RE findings

This commit is contained in:
gamer147
2026-07-28 12:25:24 -04:00
parent 77a4687f39
commit a5f778b1cd
6 changed files with 59 additions and 16 deletions

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@@ -208,7 +208,10 @@ In a live Godot run, **F6** writes an observe-only stall snapshot under
`SCRIPT@offset · stall snapshot <path>` to the clipboard. The JSON contains the current call stack, a bounded
128-instruction ring, VM/host wait flags, surface/movie completion state, decoder state, and the exact finite
graphics channels capable of holding an op-`0x21c` presentation wait. Press it while the apparent stall is still
active; unlike `--timeline-log`, it does not require a special launch or emit a continuous per-op stream.
active; unlike `--timeline-log`, it does not require a special launch or emit a continuous per-op stream. Active
and pending movie records include `first_frame_source_pts_ms`; the ordinary `movie first frame` console line prints
the same source PTS alongside the render frame, which distinguishes encoded stream lead-in from decode/presentation
latency.
## Native FFmpeg movie shim (Windows x64)