Move RGBA image contract to model
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@@ -3,6 +3,7 @@ using System.Diagnostics;
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using System.IO;
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using System.Collections.Generic;
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using System.Threading;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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internal interface IMoviePacingClock
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@@ -1,6 +1,7 @@
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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using Microsoft.Win32.SafeHandles;
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@@ -4,7 +4,6 @@ using System.Linq;
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using System.Threading;
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using Age.Engine.Hosting;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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using Age.Engine.Text;
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public sealed partial class GodotAdvHost
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@@ -2,7 +2,6 @@ using System;
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using System.Collections.Generic;
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using Godot;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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/// <summary>
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/// Godot-native presentation of AGE's sampled retained objects. Static decoded/color-key variants are
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@@ -1,4 +1,5 @@
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using System;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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internal readonly record struct MovieAudioInfo(int SampleRate, int Channels);
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@@ -2,7 +2,6 @@ using System.Collections.Generic;
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using System.Linq;
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using Godot;
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using Age.Engine.Model;
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using Age.Engine.Sys4;
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public partial class Main
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{
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@@ -1,7 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Age.Engine.Sys4;
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using Age.Engine.Model;
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internal readonly record struct MovieSurfaceBinding(long PlaybackId, long ResourceId, int SurfaceSlot);
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internal sealed record MovieSurfaceFrame(RgbaImage Image, string Name, int AssetId);
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