Split Main audio into partial class
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@@ -135,9 +135,10 @@ The Godot deliverable includes `Himegari.sln` because Godot's .NET exporter requ
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the project do not enter its import or export scan. `tools/export-linux-x64.ps1` produces and validates the
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complete disposable artifact under `build/export/linux-x64/`.
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`godot/Main.cs` retains the front-end's startup and runtime coordination. Its synthetic threaded/headless
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regression harness lives in the behavior-neutral partial-class companion `godot/Main.SelfTest.cs`, keeping
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the validation surface independently navigable without changing the Godot node type or invocation path.
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`godot/Main.cs` retains the front-end's startup and runtime coordination. Behavior-neutral partial-class
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companions keep cohesive surfaces independently navigable without changing the Godot node type or invocation
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paths: `godot/Main.SelfTest.cs` owns the synthetic threaded/headless regression harness, while
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`godot/Main.Audio.cs` owns BGM, voice, sound-effect, mixer-routing/persistence, and audio-bus control.
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The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
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runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports
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