Decode AGF textures through the asset store

This commit is contained in:
gamer147
2026-07-11 09:55:58 -04:00
parent b6c3b1660d
commit a1f6d0ab51
15 changed files with 468 additions and 158 deletions

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@@ -69,6 +69,10 @@ Three layers, cleanly separated:
the offline analysis/authoring chain; they were the reference implementation and stay useful for
modders. They share the *format spec* (documented), not code — acceptable for a small, stable
container format.
- **Native content foundation status (2026-07-11).** VFS-A runtime-parses the base SYS4 catalog and
applies loose-first bounded ALF reads; VFS-C decodes AGF directly to platform-neutral RGBA8 and feeds
Godot without pre-extracted or pre-converted texture files. APPEND01/AAI mounting and audio-byte consumers
remain separate follow-ups.
- **Profile = manifest.** Adding a game = a new profile + its maps. Adding an engine version = a new
front-end plugin + profiles that reference it. See §5.