Decode AGF textures through the asset store
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@@ -69,6 +69,10 @@ Three layers, cleanly separated:
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the offline analysis/authoring chain; they were the reference implementation and stay useful for
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modders. They share the *format spec* (documented), not code — acceptable for a small, stable
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container format.
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- **Native content foundation status (2026-07-11).** VFS-A runtime-parses the base SYS4 catalog and
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applies loose-first bounded ALF reads; VFS-C decodes AGF directly to platform-neutral RGBA8 and feeds
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Godot without pre-extracted or pre-converted texture files. APPEND01/AAI mounting and audio-byte consumers
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remain separate follow-ups.
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- **Profile = manifest.** Adding a game = a new profile + its maps. Adding an engine version = a new
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front-end plugin + profiles that reference it. See §5.
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