fix: avoid AGF decode during movie preroll
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@@ -38,6 +38,7 @@ internal class RecordingHost : IHost
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public readonly List<int> SfxReleases = new();
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public readonly List<(int Target, long Duration)> BgmFades = new();
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public readonly List<(long Resource, int Surface, long Flags, long SyncMask)> Movies = new();
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public System.Action? OnPlayMovie;
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public long? MovieStopTimeMs;
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public readonly List<(long Resource, int Surface, long Flags)> ModalMovies = new();
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public readonly List<int> ClearedRenderTargets = new();
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@@ -151,6 +152,7 @@ internal class RecordingHost : IHost
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public long? PlayMovieToSurface(long resourceId, int surfaceSlot, long movieFlags, long syncMask)
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{
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Movies.Add((resourceId, surfaceSlot, movieFlags, syncMask));
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OnPlayMovie?.Invoke();
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return MovieStopTimeMs;
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}
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public void PlayModalMovieToSurface(long rawResourceId, int surfaceSlot, long movieFlags)
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