fix: avoid AGF decode during movie preroll

This commit is contained in:
gamer147
2026-07-21 15:15:23 -04:00
parent fdcfbd9fa6
commit 9fd94ff540
5 changed files with 67 additions and 8 deletions

View File

@@ -38,6 +38,7 @@ internal class RecordingHost : IHost
public readonly List<int> SfxReleases = new();
public readonly List<(int Target, long Duration)> BgmFades = new();
public readonly List<(long Resource, int Surface, long Flags, long SyncMask)> Movies = new();
public System.Action? OnPlayMovie;
public long? MovieStopTimeMs;
public readonly List<(long Resource, int Surface, long Flags)> ModalMovies = new();
public readonly List<int> ClearedRenderTargets = new();
@@ -151,6 +152,7 @@ internal class RecordingHost : IHost
public long? PlayMovieToSurface(long resourceId, int surfaceSlot, long movieFlags, long syncMask)
{
Movies.Add((resourceId, surfaceSlot, movieFlags, syncMask));
OnPlayMovie?.Invoke();
return MovieStopTimeMs;
}
public void PlayModalMovieToSurface(long rawResourceId, int surfaceSlot, long movieFlags)