Make Godot native staging target-aware
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@@ -3,8 +3,12 @@
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<Nullable>enable</Nullable>
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<AgeNativeRid Condition="'$(RuntimeIdentifier)' != ''">$(RuntimeIdentifier)</AgeNativeRid>
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<AgeNativeRid Condition="'$(AgeNativeRid)' == '' and '$(GodotTargetPlatform)' == 'windows'">win-x64</AgeNativeRid>
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<AgeNativeRid Condition="'$(AgeNativeRid)' == '' and '$(GodotTargetPlatform)' == 'linuxbsd'">linux-x64</AgeNativeRid>
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<AgeNativeDirectory>..\build\native\$(AgeNativeRid)</AgeNativeDirectory>
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</PropertyGroup>
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<PropertyGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
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<PropertyGroup Condition="'$(GodotTargetPlatform)' == 'windows'">
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<DefineConstants>$(DefineConstants);AGE_WINDOWS_GDI</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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@@ -12,16 +16,28 @@
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<EmbeddedResource Include="..\build\opcodes.json"
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LogicalName="Himegari.Runtime.opcodes.json" />
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</ItemGroup>
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<ItemGroup Condition="$([MSBuild]::IsOSPlatform('Windows'))">
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<ItemGroup Condition="'$(GodotTargetPlatform)' == 'windows'">
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<ProjectReference Include="..\engine\Age.Engine.Text.Windows\Age.Engine.Text.Windows.csproj" />
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</ItemGroup>
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<ItemGroup Condition="Exists('..\build\native\win-x64\age_movie_ffmpeg.dll')">
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<None Include="..\build\native\win-x64\*.dll"
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<ItemGroup Condition="'$(AgeNativeRid)' == 'win-x64' and Exists('$(AgeNativeDirectory)\age_movie_ffmpeg.dll')">
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<None Include="$(AgeNativeDirectory)\*.dll"
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Link="%(Filename)%(Extension)"
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CopyToOutputDirectory="PreserveNewest" />
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<None Include="..\build\native\win-x64\FFmpeg-LICENSE.txt"
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CopyToOutputDirectory="PreserveNewest"
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CopyToPublishDirectory="PreserveNewest" />
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<None Include="$(AgeNativeDirectory)\FFmpeg-LICENSE.txt"
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Link="FFmpeg-LICENSE.txt"
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CopyToOutputDirectory="PreserveNewest" />
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CopyToOutputDirectory="PreserveNewest"
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CopyToPublishDirectory="PreserveNewest" />
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</ItemGroup>
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<ItemGroup Condition="'$(AgeNativeRid)' == 'linux-x64' and Exists('$(AgeNativeDirectory)\libage_movie_ffmpeg.so')">
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<None Include="$(AgeNativeDirectory)\*.so*"
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Link="%(Filename)%(Extension)"
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CopyToOutputDirectory="PreserveNewest"
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CopyToPublishDirectory="PreserveNewest" />
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<None Include="$(AgeNativeDirectory)\FFmpeg-LICENSE.txt"
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Link="FFmpeg-LICENSE.txt"
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CopyToOutputDirectory="PreserveNewest"
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CopyToPublishDirectory="PreserveNewest" />
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</ItemGroup>
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<Target Name="RequireGeneratedRuntimeMetadata" BeforeTargets="PrepareForBuild"
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Condition="!Exists('..\build\opcodes.json')">
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