Move corpus gate logic to frontend

This commit is contained in:
gamer147
2026-08-03 11:37:06 -04:00
parent 728399cb8b
commit 9e59e98efa
4 changed files with 15 additions and 7 deletions

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@@ -158,7 +158,9 @@ through project references rather than compiling duplicate linked sources. The f
audio-timeline alignment, movie-surface registry, and RIFF/WAVE sanitizer; only the `Himegari` and
`Age.Engine.Tests` assemblies receive explicit friend access to that internal API. FFmpeg native interop and the
asynchronous/paced decoder also live here; the `Age.MovieCorpusGate` tool receives friend access to the native
frame-source seam and references this project rather than compiling an interop source link.
frame-source seam and references this project rather than compiling source links. Reusable movie-corpus discovery,
decode-gate, and report contracts live here as well; `tools/movie-corpus-gate/Program.cs` remains only the
command-line entry point and output writer.
`godot/GodotAdvHost.cs` retains cross-domain host coordination. Its partial-class companion
`godot/GodotAdvHost.AdvText.cs` owns live/retained ADV text, surface glyph rasterization and caching,