Decode SPINIT H-scene gallery

This commit is contained in:
gamer147
2026-07-23 21:57:32 -04:00
parent e4998951c8
commit 9d5cc80cce
11 changed files with 336 additions and 8 deletions

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@@ -104,6 +104,11 @@ terrain arrays, the signed ten-column combat-stat matrix, and three implicit-def
Required skill ids join to SKINIT names; shared texture-slot fallbacks join to SYS4INI AGF filenames.
The profile summarizes those populations and the CALCBTPARAM/MVSEEK/FIELD/INFOAF/DRAWMAP contract.
Numeric-mode SPINIT emits eight complete fifteen-slot HMODE gallery pages instead of 118 fragmented
address records. It joins the page rows to INIT2's `SO027A.AGF` through `SO027H.AGF` thumbnail sheets,
resolves every populated cell to its `SP*.BIN` resource, preserves the final two zero slots, and
records HMODE's opcode-0x19d availability-filter plus indirect-call contract.
Footer-mode MPINIT classifies all 1,472 copies as fifty-cell rows within one stride-53 terrain atlas.
It derives grid Y from each destination, retains 127 implicit-zero gaps, and joins STINIT2's inclusive
tile bounds after the consumer-proven two-times coordinate conversion. The output contains 66 named