Build Windows release artifact in Gitea
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This commit is contained in:
gamer147
2026-08-03 22:16:35 -04:00
parent 02e9891baa
commit 9d3ab30bbb
7 changed files with 197 additions and 17 deletions

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@@ -36,7 +36,7 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
│ tracked source and generated references use canonical LF
├── .gitea/workflows/core-validation.yml read-only Ubuntu source-only core gate for the private Gitea remote
├── .gitea/workflows/linux-release-build.yml
pinned Linux export/package/smoke artifact job plus tag-only promotion
│ independent Linux/Windows x64 artifact jobs plus Linux-only tag promotion
├── run-godot.ps1 / run-godot.cmd tracked development launcher + Windows wrapper;
│ resolves Godot/game-root from parameters, environment,
│ PATH, and the conventional sibling install
@@ -60,6 +60,7 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
│ │ test_package_windows_x64.py,
│ │ test_dotnet_publish_proxy.py,
│ │ test_publish_gitea_release.py,
│ │ test_release_workflow.py,
│ │ test_verify_windows_native.py source-only bootstrap/package/publish/native regressions
│ ├── sys4load.py loader + disassembler (opcode-decoding)
│ ├── age_opcodes.py GENERATED complete Python ABI view (do not hand-edit)