Implement native-backed SC0000 SFX lifecycle

This commit is contained in:
gamer147
2026-07-11 02:15:17 -04:00
parent 377987b5e0
commit 99ce351041
16 changed files with 413 additions and 64 deletions

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@@ -179,6 +179,7 @@ texture ops (no GPU context) — run windowed for real scenes. User args (after
| `tools/frida/capture_presentation_trace.py` | **Retained-state presentation trace:** correlates the current script offset with native draw/color writes, object composition, surface-command consumption, `gfx_render_frame`, queue clear, and D3D9 Present count. Read-only; distinguishes live retained state from state actually published to the window. | `py -3.11 -u -X utf8 tools/frida/capture_presentation_trace.py [secs] [pid\|AGE.EXE]` | native game → `build/native-presentation-trace.jsonl` |
| `tools/frida/capture_adv_text_trace.py` | **ADV text trace:** correlates SC offsets with op `0x6e`/`0x7a`/`0x204`, layout cursor/origin and 20-byte record counts, CP932 strings, surface draw/bind, and timed glyph-record publication. Read-only and deliberately limited to low-frequency known handlers; the first experimental version's D3D scan plus hot per-glyph/render hooks crashed in `frida-agent.dll` during teardown and was removed. | `py -3.11 -u -X utf8 tools/frida/capture_adv_text_trace.py [secs] [pid\|AGE.EXE]` | native game → `build/native-adv-text-trace.jsonl` |
| `tools/frida/capture_sfx_trace.py` | **SFX/DirectSound trace:** correlates SC offsets with `0xb4`/`0xb5`/`0xb6`/`0xc2`/`0xd9`, resource/channel load/start/release, decoder/buffer state, BGM fade ticks, and dynamically discovered DirectSound `Play`/`Stop`/volume/pan calls. Read-only. | `py -3.11 -u -X utf8 tools/frida/capture_sfx_trace.py [secs] [pid\|AGE.EXE]` | native game → `build/native-sfx-trace.jsonl` |
*(Static disassembly of `build/engine-dump/range_00400000.bin` uses **capstone** — `py -3.11 -m pip install capstone`; VA `X` → file offset `X0x400000`.)*