Decode SCINIT scene dispatch registry
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@@ -30,7 +30,7 @@ in the root: `SYS4INI.BIN` (272 KB) and `SYS4AB.BIN` (1.08 MB), for 51 root BINs
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- Numbered `SC0000`–`SC0880` (main chapters, largest files — up to 700 KB) and
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`SC1000`–`SC1690` (smaller; likely sub-events, endings, appendix content).
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- `SCJUMP.BIN` (778 KB) is almost certainly the master scene-dispatch/jump table.
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- `SCINIT.BIN` (88 KB) initializes scenario state.
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- `SCINIT.BIN` (88 KB) initializes the SCJUMP decision-to-scene-script registry and authored chapter tags.
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---
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@@ -89,6 +89,12 @@ stat bonuses, skill awards, and persistent applied-state slot; EVOLVE directly q
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Lily form rules for movement preview. `extract_init.py` emits this as `rules` mode with raw guards and
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output addresses joined to EBINIT unit names, SKINIT skill names, and the curated class-change ABI.
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SCINIT is a sixth paired-dispatch shape. Its 2,179 alternating writes populate a sparse decision-indexed
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script-resource array at `0x87a57` and authored-chapter array at `0x8a167`, leaving 1,209 final rows.
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All 135 packed resource ids resolve to numbered SC scripts. The generated view preserves 710 overwritten
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decision ids and joins every one of SCJUMP's 847 live decision ids; 844 final chapter tags agree, while
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three legacy/stale mismatches remain explicit.
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### Message/string tables (`*MES`)
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`ITMES` (64 KB — item text), `VIMES` (43 KB), `EIMES` (37 KB), `SKMES` (31 KB — skill
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text), `CIMES` (15 KB), `MAMES`, `INFOMES`, `MES` — where most translatable text
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