Decode SCINIT scene dispatch registry

This commit is contained in:
gamer147
2026-07-23 13:08:48 -04:00
parent f5b986e9f1
commit 9948f23a97
14 changed files with 359 additions and 40 deletions

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@@ -79,7 +79,7 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
│ ├── script-inventory.md what the 481 scripts are
│ ├── opcode-reference.md GENERATED from opcodes.toml (human-readable opcode reference)
│ ├── global-reference.md GENERATED from globals.toml (human-readable global registry)
│ ├── scjump-progression.md SCJUMP progression decode + native decision→scene boundary
│ ├── scjump-progression.md SCJUMP progression decode + SCINIT decision→scene registry
│ └── engine-re.md native-engine RE (Ghidra+MCP): dispatch table, decompiled ops
├── build/ DERIVED (our-work-side) — generated by tools/; disposable