Implement native 0x202 color interpolation

This commit is contained in:
gamer147
2026-07-10 20:49:03 -04:00
parent 7f900c8fc6
commit 992215cc48
13 changed files with 300 additions and 53 deletions

View File

@@ -73,7 +73,9 @@ public class GfxCommandBufferTests
}, System.Array.Empty<string>());
var vm = new VirtualMachine(scene, t, new RecordingHost());
vm.Run();
Assert.Equal(0x80_112233L, vm.Gfx.TryGet(0x1000)!.Color);
var o = vm.Gfx.TryGet(0x1000)!;
Assert.Equal(0x80_112233L, o.OneShotColorTarget);
Assert.True(o.OneShotColorEnabled);
}
[Fact]