Implement native 0x202 color interpolation
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@@ -73,7 +73,9 @@ public class GfxCommandBufferTests
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}, System.Array.Empty<string>());
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var vm = new VirtualMachine(scene, t, new RecordingHost());
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vm.Run();
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Assert.Equal(0x80_112233L, vm.Gfx.TryGet(0x1000)!.Color);
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var o = vm.Gfx.TryGet(0x1000)!;
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Assert.Equal(0x80_112233L, o.OneShotColorTarget);
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Assert.True(o.OneShotColorEnabled);
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}
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[Fact]
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