fix(gfx): op 0x215 query registry is separate from the geometry store
The retained-mode "2nd CG renders off-screen" bug: GfxState conflated two distinct native structures. It assigned a fabricated AcquireSlot() slot on every GetOrCreate (called by all geometry/draw ops) and returned it from QuerySlot (op 0x215). But Ghidra (gfx_op_0x215_register_query @0x42a0b0 / gfx_op_0x1a2_registry_insert @0x42d360) shows 0x215 does map.find(handle) over a registry populated ONLY by op 0x1a2 -- it never allocates a slot. So a CG handle (never 0x1a2-registered) read back as "existing", took the existing branch of label_12649, ran get-texture-size on the wrong slot (0), got size 0, and computed dst = pos(0,0) - (w/2,h) = (-400,-600) -> off-screen. The real engine returns -1 -> the fresh branch -> anchor from the INIT2 arrays -> dst=(0,0). Fix: GfxState keeps a separate _registry (HashSet) populated only by Register() (op 0x1a2); QuerySlot returns the handle if registered else -1, and no longer consults the geometry store or invents slots. Drop AcquireSlot / GfxObject.Slot / the free-list. Verified: Age.Cli gfx --boot SC0000.BIN -> all event CGs dst=(0,0), zero (-400,-600) draws; Godot --boot pages 1/2/4 render opening CGs full-screen; engine 44/44; sweep parity 284 exit / 13 STEP-LIMIT unchanged. Docs: engine-re.md (query-registry-vs-geometry-store section), opcodes.toml 0x1a2/0x215 rebuilt; Ghidra helpers gfx_registry_map_find/hash_insert annotated + saved. Tests rewritten to the native contract. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -36,21 +36,27 @@ public class GfxCommandBufferTests
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Assert.Equal(30, vm.Globals[7]);
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}
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private static (int, Operand[]) Register(int handle) => (0x1a2, new[] { G(handle) });
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[Fact]
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public void QueryReturnsDistinctSlotsPerHandle_NotZero()
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public void QueryReturnsMinusOneUntilRegistered_ThenTheHandle()
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{
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// Native contract (docs/engine-re.md op 0x215/0x1a2): the query registry is populated ONLY by op 0x1a2
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// (gfx-cmd-register). Giving a handle geometry via set-geom (0x217) must NOT register it — query stays -1
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// so a CG handle takes label_12649's fresh branch. After 0x1a2, query returns the handle (native
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// map[handle]=handle; small system handles double as their surface slot).
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var t = T();
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// create two objects via set-geom, then query each into g[10], g[11].
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var scene = ScriptAssembler.Assemble(t, "GFX", new List<(int, Operand[])>
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{
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MovGI(1, 0x1000), MovGI(2, 0x2000), MovGI(3, 0),
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SetGeom3(1, 3, 3, 3), SetGeom3(2, 3, 3, 3),
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MovGI(1, 0xcb2a), MovGI(2, 0xd), MovGI(3, 0),
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SetGeom3(1, 3, 3, 3), // 0xcb2a: geometry only, NOT registered
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Register(2), // 0xd: op 0x1a2 registers it
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Query(10, 1), Query(11, 2), Exit(),
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}, System.Array.Empty<string>());
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var vm = new VirtualMachine(scene, t, new RecordingHost());
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vm.Run();
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Assert.NotEqual(0, vm.Globals[10]); // not collapsed to slot 0
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Assert.NotEqual(vm.Globals[10], vm.Globals[11]); // distinct slots => no collapse
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Assert.Equal(-1, vm.Globals[10]); // geometry-only CG handle -> -1 -> fresh branch (the bug fix)
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Assert.Equal(0xd, vm.Globals[11]); // 0x1a2-registered handle -> its value (== handle)
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}
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private static (int, Operand[]) BlitColor(int h, int x, int y, int alpha, int color)
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