fix(gfx): op 0x215 query registry is separate from the geometry store

The retained-mode "2nd CG renders off-screen" bug: GfxState conflated two
distinct native structures. It assigned a fabricated AcquireSlot() slot on
every GetOrCreate (called by all geometry/draw ops) and returned it from
QuerySlot (op 0x215). But Ghidra (gfx_op_0x215_register_query @0x42a0b0 /
gfx_op_0x1a2_registry_insert @0x42d360) shows 0x215 does map.find(handle) over
a registry populated ONLY by op 0x1a2 -- it never allocates a slot.

So a CG handle (never 0x1a2-registered) read back as "existing", took the
existing branch of label_12649, ran get-texture-size on the wrong slot (0),
got size 0, and computed dst = pos(0,0) - (w/2,h) = (-400,-600) -> off-screen.
The real engine returns -1 -> the fresh branch -> anchor from the INIT2 arrays
-> dst=(0,0).

Fix: GfxState keeps a separate _registry (HashSet) populated only by
Register() (op 0x1a2); QuerySlot returns the handle if registered else -1, and
no longer consults the geometry store or invents slots. Drop AcquireSlot /
GfxObject.Slot / the free-list.

Verified: Age.Cli gfx --boot SC0000.BIN -> all event CGs dst=(0,0), zero
(-400,-600) draws; Godot --boot pages 1/2/4 render opening CGs full-screen;
engine 44/44; sweep parity 284 exit / 13 STEP-LIMIT unchanged.

Docs: engine-re.md (query-registry-vs-geometry-store section), opcodes.toml
0x1a2/0x215 rebuilt; Ghidra helpers gfx_registry_map_find/hash_insert
annotated + saved. Tests rewritten to the native contract.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-07 22:09:11 -04:00
parent 0458d8e5f2
commit 962e55b43d
7 changed files with 102 additions and 43 deletions

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@@ -177,6 +177,46 @@ are **bytecode-driven** — so a faithful host-side model, with the gfx ops (`0x
`0x2120x21a` family) *executed* instead of stubbed, rebuilds the state from the same scripts. The opcode-
level summary lives in `vm-map/opcodes.toml` op `0x215`.
#### The query registry is SEPARATE from the geometry object store (2026-07-07) — the retained-mode "2nd CG off-screen" fix
Modelling the gfx ops (above) exposed a subtle but decisive point that the first retained-mode
implementation got wrong. There are **two distinct native structures**, and they must stay distinct:
1. **The op-`0x215` query registry** — a `std::map<handle,value>` **populated ONLY by op `0x1a2`**
(`FUN_0042cf70` hash insert; native stores `map[handle] = handle`). `0x215` does `map.find(handle)`
→ the found value (which equals the handle, and for small system/UI handles doubles as their surface
slot) or `0xffffffff` = **-1**.
2. **The geometry object store** — per-handle V18/V24/V16c/color/draw-bind, touched lazily by the
geometry SET ops and `draw-texture` (`gfx_object_get_or_create`). This feeds the compositor.
The first `GfxState` conflated them: `GetOrCreate` (called by *every* geometry/draw op) also assigned a
fabricated per-object slot via an `AcquireSlot()` allocator, and `QuerySlot` (op `0x215`) returned it.
That is a fiction with **no basis in the engine** — the native `0x215` never allocates a slot.
Consequence, traced end-to-end in `SC0000` `label_12649` (the CG-load subroutine): a CG handle
(`0xcb2a` = `INIT2`'s `G[0x62456]`, idx 1) is **never `0x1a2`-registered**. Real engine → `0x215` returns
`-1` → the **fresh branch** runs → anchor comes from the `INIT2` arrays (`G[0x62469+idx]=400`,
`G[0x6247d+idx]=600`) → `dst = anchor (w/2, h) = (0,0)`. Correct. But with the fabricated allocator the
*second* pass over the same handle found it "existing" (slot `4`) → the **existing branch** ran
`get-texture-size(4)` on a slot whose surface was never loaded (the bytecode's own slot table
`rec[s3]`/`G[0x3239]` gave slot `0`) → size `0` → `anchor = pos(0,0) + 0` → `dst = (0400, 0600) =
(400,600)` — the CG rendered off-screen. This is the bug that had been mis-attributed to "geometry
accumulation / drift" several times.
**Fix (branch `feat/gfx-command-buffer`):** `GfxState` keeps a separate `_registry` (a `HashSet<long>`)
populated only by `Register(handle)` (op `0x1a2`); `QuerySlot` returns `handle` if registered else `-1`,
and no longer consults the geometry store or invents slots. Verified: `Age.Cli gfx --boot SC0000.BIN`
→ all event CGs `dst=(0,0)`, zero `(400,600)` draws; Godot `--boot --shot` pages 1/2/4 render the
opening event CGs full-screen; engine 44/44; sweep parity 284 exit / 13 STEP-LIMIT unchanged.
Note a **second, still-latent** gap this uncovered: `label_125bd` (which fills `rec[s3]`/`G[0x3239]` with
the per-object slots 4..13, called at `SC0000` `0x50f`) does **not** execute in a cold single-scene run —
the scene coroutine framework (ops `0x7b`/`0x140` + the `G[0xaba5c]==1` re-entry gate) routes cold flow
past it, so every fresh CG is assigned slot `0`. It doesn't break the *opening* (one full-screen CG shown
at a time, so sharing slot 0 is harmless and the fresh-branch geometry is correct regardless), but a scene
with several simultaneous distinct-slot objects would need the setup to run. Tracked as the scene-coroutine
work, separate from this fix.
#### gfx command-buffer — op contract table (2026-07-07, full family reversed)
Every gfx op shares one shape: **write a `cmd-type` into the current object record** (`*(ctx + 0x53d88 +

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@@ -60,7 +60,7 @@ This also names the whole call graph statically (build/callscript-names.json).
## draw
### 0x1a2 `gfx-cmd-register` (gfx-cmd-register, argc 1)
- **summary:** 0x1a2 (val) — gfx cmd-type 3. Handler gfx_op_0x1a2_registry_insert @0x42d360: builds key '%c%8.8x'(3, operand-desc) and INSERTS operand 1 into the gfx command-buffer registry (FUN_0042cf70, open-addressing hash). This is what POPULATES the registry that op 0x215 queries. NOT save/scene (raw Kelebek VA 0x428010 drifted to op 0x1ac save handler). See docs/engine-re.md gfx op-contract table.
- **summary:** 0x1a2 (handle) — gfx cmd-type 3. Handler gfx_op_0x1a2_registry_insert @0x42d360: builds key '%c%8.8x'(3, operand-desc) and INSERTS operand 1 into the op-0x215 query registry (FUN_0042cf70, open-addressing hash; native stores map[handle]=handle). This is the SOLE populator of the registry op 0x215 queries — the geometry SET/draw ops (0x217/0x219/0x1ff/0x1fb/0x202/...) do NOT register. VM impl: GfxState.Register(handle) (a separate set from the geometry object store). Conflating the two (registering on every GetOrCreate) was the retained-mode geometry bug: CG handles wrongly read back as 'existing' and collapsed to (-400,-600). NOT save/scene (raw Kelebek VA 0x428010 drifted to op 0x1ac save handler). See docs/engine-re.md gfx op-contract table.
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra: real handler FUN_0042d360 (via dispatch table ctx[0x26c93+op]); sets *(ctx+0x53d88+ctx[0x53d14]*0x78)=3, sprintf("%c%8.8x",3,op1), FUN_0042cf70 (hash insert; counterpart of op 0x215 find). NOT save/scene (raw Kelebek VA 0x428010 drifted to op 0x1ac save handler). See docs/engine-re.md
@@ -120,7 +120,7 @@ This also names the whole call graph statically (build/callscript-names.json).
- **evidence:** Ghidra handler 0x423110; writes obj+0x68/+0x6c from operands 2/3, obj from ctx+0x14d54[operand1*4].
### 0x215 `query-gfx-object?` (query-gfx-object?, argc 2)
- **summary:** 0x215 (out)(handle_id) — native graphics command-buffer op. Real handler FUN_0042a0b0 (Ghidra-resolved via the dispatch table ctx[0x26c93+op]; Kelebek's 0x421160 is VA-drift, lands in an unrelated fn). Does TWO things: (1) writes cmd-type 5 into the CURRENT gfx-object record `[ctx+0x53d88 + ctx[0x53d14]*0x78]` (a command-buffer registration, parallel to op 0x1a2→type 3); (2) returns `out = map.find(handle_id)` over an engine-internal associative registry (found value, else 0xffffffff=not-found), sign-tested (gre/lt 0) to drive label_12649's slot-select branch + set working slot G[0x62452]. So `out` is NATIVE COMMAND-BUFFER STATE (the registry is populated by sibling gfx ops — op 0x1a2→FUN_0042cf70 is the hash insert), NOT the VM global bank → seeding story-state CANNOT reproduce it. Stubbed → constant return → every draw collapses to slot 0 → anchor-preserve reads foreign-sized textures → the cumulative bg/sprite drift. SETTLES the drift as (b) a genuine native op, NOT (a) state-divergence. Faithful fix = model the gfx command-buffer (record array + handle→object registry) and run the gfx ops instead of stubbing — static/Frida-free (handlers now readable; inserts are bytecode-driven). Full decode + verdict: docs/engine-re.md (op 0x215 section).
- **summary:** 0x215 (out)(handle_id) — native graphics command-buffer op. Real handler FUN_0042a0b0 (Ghidra-resolved via the dispatch table ctx[0x26c93+op]; Kelebek's 0x421160 is VA-drift, lands in an unrelated fn). Does TWO things: (1) writes cmd-type 5 into the CURRENT gfx-object record `[ctx+0x53d88 + ctx[0x53d14]*0x78]` (a command-buffer registration, parallel to op 0x1a2→type 3); (2) returns `out = map.find(handle_id)` over an engine-internal associative registry (found value, else 0xffffffff=not-found), sign-tested (gre/lt 0) to drive label_12649's slot-select branch + set working slot G[0x62452]. So `out` is NATIVE COMMAND-BUFFER STATE (the registry is populated by sibling gfx ops — op 0x1a2→FUN_0042cf70 is the hash insert), NOT the VM global bank → seeding story-state CANNOT reproduce it. Stubbed → constant return → every draw collapses to slot 0 → anchor-preserve reads foreign-sized textures → the cumulative bg/sprite drift. SETTLES the drift as (b) a genuine native op, NOT (a) state-divergence. Faithful fix = model the gfx command-buffer (record array + handle→object registry) and run the gfx ops instead of stubbing — static/Frida-free (handlers now readable; inserts are bytecode-driven). Full decode + verdict: docs/engine-re.md (op 0x215 section). RETAINED-MODE FIX (2026-07-07): the registry MUST be separate from the geometry object store — it is populated ONLY by op 0x1a2, never by the geometry SET/draw ops. VM: QuerySlot returns the registered value (=handle) or -1, NOT a fabricated per-object slot. CG handles are never 0x1a2-registered → query returns -1 → label_12649 takes its FRESH branch (anchor from the INIT2 arrays) → dst=(0,0). The prior GfxState.GetOrCreate-assigns-AcquireSlot model made CG handles read as 'existing' → existing branch called get-texture-size on the wrong slot (0) → dst=(-400,-600) off-screen (the '2nd CG off-screen' bug).
- **grounding:** source=investigation, confidence=high
- **evidence:** Ghidra: real handler FUN_0042a0b0 = {*(ctx+0x53d88+ctx[0x53d14]*0x78)=5; out=FUN_0047f280(FUN_0041b940(2))}. FUN_0047f280 = std::map::find (returns mapped value or 0xffffffff); FUN_0041b940(2) = operand-fetch of operand 2 (the handle key); FUN_00425fb0(1,val) = operand-write to `out`. Registry populated by op 0x1a2 handler FUN_0042d360 → FUN_0042cf70 (open-addressing hash insert). Bytecode sites: SC0000 label_12649 (0x12670) + label_123ef (0x12419/0x12450), handle-ids from 0x62455[idx] (±offset); result gre/lt 0 branches slot-select. Record table 0x3239 (label_125bd @0x0050f) assigns per-object slots 4..13.