Decode RTINIT providers 3 and 51

This commit is contained in:
gamer147
2026-07-23 16:44:49 -04:00
parent 80575fdd11
commit 90c7874190
10 changed files with 216 additions and 52 deletions

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@@ -787,15 +787,15 @@ the shared `semantic_fields` join. SCINIT is now the sixth shape: 2,179 paired a
resolved and the full overwrite history retained. RTINIT is now the seventh shape: its twenty parallel
1000-by-20 banks produce 172 routine sets, 1,043 movement steps, and fourteen battle steps with RTN_M/RTN_B
provider joins, activation/progress/story gates, six explicit reserved banks, and complete overwrite
history. Provider-tagged decoding now covers movement providers 1, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14,
and 15: progress-only steps, stage-object slots, coordinate destinations (including M012's
history. Provider-tagged decoding now covers movement providers 1, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13,
14, 15, and 51: progress-only steps, stage-object slots, coordinate destinations (including M012's
foreign-entity route mask), enemy/ally and Magic Pillar searches, resource-gated Healing Feather
selection, cyclic waypoints, faction-traversable terrain, and retreat from nearby enemies. This
classifies every one of the 977 authored movement-parameter cells: 974 are semantic inputs across 632
steps, while the three cells attached to M001/M008 are retained as provider-unread residue; thirteen
unwritten zero defaults are projected separately. The seven remaining used providers
(M002/003/009/017/051/052/061) are behavior-only in the shipped table. Decode those next by use density,
starting with M003 and M051.
selection, cyclic waypoints, faction-traversable terrain, retreat, normal-attack routing, and immediate
element-effective target/action selection. This covers 858 steps and classifies every one of the 977
authored movement-parameter cells: 974 are semantic inputs, while the three cells attached to M001/M008
are retained as provider-unread residue; thirteen unwritten zero defaults are projected separately. The
five remaining used providers (M002/009/017/052/061) are behavior-only in the shipped table. Decode the
closely related M017/M052 pair next.
Once the natural spine and first gameplay loop are trustworthy, broaden in independent tracks: