Implement ADV History voice replay
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@@ -72,6 +72,9 @@ public interface IHost
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(int Width, int Height) GetTextureSize(int slot);
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void PlayBgm(long id);
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void PlayVoice(long id);
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// Native voice playback retains a second start argument: ordinary dialogue passes 0,
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// while History replay (0x1bd) passes 1. Existing non-audio hosts may ignore it.
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void PlayVoice(long id, int playbackVariant) => PlayVoice(id);
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void LoadSoundEffect(long resourceId, int channel) { }
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void StartSoundEffect(int channel) { }
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void ReleaseSoundEffect(int channel) { }
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