Implement mounted append AUTORUN boot

This commit is contained in:
gamer147
2026-07-24 13:03:43 -04:00
parent 93486afade
commit 8f0c40f43f
16 changed files with 355 additions and 86 deletions

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@@ -3345,9 +3345,12 @@ semantic-field/value/raw-coordinate table, with large resource values also rende
Regressions cover packed loading, the complete sparse id set, inherited geometry, representative unit-81
level/base-stat/growth fields, and its packed battle-sprite id.
This closes the immediate “inspect an append unit semantically” need without asserting that the runtime
has executed `$1$AUTORUN.BIN`. Ordered whole-pack merging and natural port bootstrap still depend on the
unresolved native AUTORUN launch boundary documented in `docs/asset-resolution-re.md`.
This closes the immediate “inspect an append unit semantically” need without asserting that the port
runtime has executed `$1$AUTORUN.BIN`. Native RE subsequently proved INIT2 op `0x143` as the
base-initializers → mounted record-zero scripts → TUNE boundary. The port now implements that natural
bootstrap: SYSTEM4 regression-proves `$1$AUTORUN.BIN` and `$1$EBINIT.BIN` execute between BTANINIT2 and
TUNE. Ordered whole-pack extraction/merged semantic projection remains separate tooling work; see
`docs/asset-resolution-re.md` and `docs/engine-re.md`.
## Data-semantics sidebar: battle experience rewards (2026-07-24)