Implement mounted append AUTORUN boot

This commit is contained in:
gamer147
2026-07-24 13:03:43 -04:00
parent 93486afade
commit 8f0c40f43f
16 changed files with 355 additions and 86 deletions

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@@ -735,10 +735,11 @@ field/value/raw-coordinate triples. Regression coverage fixes the seven row ids
representative unit-81 level, stat, growth, and selector-keyed asset values.
This is deliberately a fragment view, not a synthesized boot image. `$1$CNINIT.BIN` supplies companion
display-name/voice-family writes, other INIT fragments may add related definitions, and native AUTORUN
ordering remains unresolved. Whole-pack enumeration and ordered base/append assignment merging should wait
until that engine-owned launch boundary is proven. The AAI format and verified internal call sequence are
canonical in `docs/asset-resolution-re.md`; command usage is canonical in `docs/tools-reference.md`.
display-name/voice-family writes and other INIT fragments add related definitions. The launch order is now
proven: INIT2 op `0x143` executes each mounted selector's record zero serially after base initialization
and before TUNE. Whole-pack extraction still needs explicit ordered merge/provenance support before this
focused fragment should be presented as a synthesized runtime image. The AAI format and verified sequence
are canonical in `docs/asset-resolution-re.md`; command usage is canonical in `docs/tools-reference.md`.
### Battle experience pipeline (2026-07-24)