Build Linux release artifacts in Gitea
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@@ -35,6 +35,8 @@ S:\Game Hacking\Eushully\Himegari\ ← workspace root (three siblings)
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├── .editorconfig / .gitattributes UTF-8, indentation, text/EOL, and binary-file policy;
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│ tracked source and generated references use canonical LF
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├── .gitea/workflows/core-validation.yml read-only Ubuntu source-only core gate for the private Gitea remote
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├── .gitea/workflows/linux-release-build.yml
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│ pinned Linux export/package/smoke artifact job; no release publication
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├── run-godot.ps1 / run-godot.cmd tracked development launcher + Windows wrapper;
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│ resolves Godot/game-root from parameters, environment,
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│ PATH, and the conventional sibling install
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