refactor(hosting): drop CallScript/OnStub from IHost (now trace events)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -28,8 +28,6 @@ public class GameSessionTests
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public int Voices;
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public List<int> Emitted = new();
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public void ShowText(int o, string t) => Emitted.Add(o);
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public void CallScript(long id) { }
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public void OnStub(int op) { }
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public void WaitForInput() { }
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public void CreateTexture(int s, int w, int h) { }
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public void SetTexture(long r, int s) { }
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