Split GfxState retained objects

This commit is contained in:
gamer147
2026-08-02 21:41:56 -04:00
parent 4498a1a974
commit 8c24db9212
4 changed files with 389 additions and 372 deletions

View File

@@ -164,7 +164,9 @@ of that state through the sealed partial class.
`engine/Age.Engine/Model/GfxState.Contracts.cs` owns its public render, transition, diagnostic, persistence,
animation, numeric-glyph, and handle-range contracts. `engine/Age.Engine/Model/GfxState.Surfaces.cs` owns surface
resource/color-key state, created/reloadable classification, movie stop-time metadata, render-target/tile
configuration, and surface lifecycle operations.
configuration, and surface lifecycle operations. `engine/Age.Engine/Model/GfxState.RetainedObjects.cs` owns the
retained-object record and registry/index, range-transform state, object creation/query/clone/erase and draw
binding, plus numeric-glyph object generation.
The disposable `build/page-map-<SCENE>.jsonl` files are produced by editor/development Godot runs and map
runtime ADV page ordinals to their authoritative script offsets for `tools/locate_page.py`. Packaged exports