Add validated Linux Godot export
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@@ -74,12 +74,13 @@ public partial class DebugSceneLauncher : PopupPanel
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_launch.Pressed += RequestLaunch;
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}
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public void Open(IReadOnlyList<DebugSceneEntry> entries, string currentContext)
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public void Open(IReadOnlyList<DebugSceneEntry> entries, string currentContext, bool present = true)
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{
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_all = entries;
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_currentContext = currentContext;
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_status.Text = "";
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Refresh();
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if (!present) return;
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PopupCentered(new Vector2I(700, 540));
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_search.GrabFocus();
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}
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